by Chip » Tue Aug 18, 2009 9:06 am
I, for one, was a great fan of Diablo. I also played a lot of 3D RPGs, such as Neverwinter Nights, Dungeon Siege, and more. I don't remember their names now.
My point here is that we could use Prydon, hence Quake engine, to build a 3D RPG. We could do that as a community effort, with members contributions, and map packs and item packs.
Is this your way of seeing things either, or is it just a bug fixing and optimization session?
Another idea that just popped into my mind is that we could emphasize the low poly models (both characters and map items and buildings) just like in World of Warcraft (I'm not a fan of that, but it seems to be rather catchy). Instead of creating life-like, realistic textures, we could try and give them a layer of drawing, something like Team Fortress 2.
Fear not the dark, but what the dark hides.