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InsideQC Forums • View topic - Monster Deathmatch update

Monster Deathmatch update

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Monster Deathmatch update

Postby Orion » Tue Aug 18, 2009 2:46 pm

Hi, last year I released a mod called MonsterMatch, now renamed to Monster Deathmatch, whre you play DM as a monster instead of a human.

You enter and respawn as a random monster. There are 8 monsters to play. (Previous version was only 5, I added 3 new monsters).

The monsters available are: Death Knight, Knight, Ogre, Shambler, Fiend, Spawn, Vore and Mini Chthon.

Screenshots are here:


You'll need a DarkPlaces server to run, because of the bots. If your machine isn't good to run DP engine, use -dedicated 16, and sv_protocolname QUAKE so you can then connect with any NQ client.



EDIT: Two bugs fixed. Patch avialable:
Last edited by Orion on Tue Aug 18, 2009 3:55 pm, edited 1 time in total.
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Postby scar3crow » Tue Aug 18, 2009 3:39 pm

...and all around me was the chaos of battle and the reek of running blood.... and for the first time in my life I knew true happiness.
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Postby Orion » Tue Aug 18, 2009 3:53 pm

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Postby scar3crow » Tue Aug 18, 2009 3:56 pm

...and all around me was the chaos of battle and the reek of running blood.... and for the first time in my life I knew true happiness.
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Postby scar3crow » Thu Aug 20, 2009 4:54 am

...and all around me was the chaos of battle and the reek of running blood.... and for the first time in my life I knew true happiness.
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Postby Orion » Thu Aug 20, 2009 9:35 pm

@scar3crow All the monsters start with their melee attack selected (if any). It's the lack of a v_model that make you think the mini Chthon is not attacking. He also has a melee. :wink:

And I just put v_models for all the monsters (except Vore and Spawn, because they don't have melee at all).


Get them here (just replace the old pak1.pak with the new one contained in the zip):

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Postby Trickle » Fri Aug 21, 2009 4:43 am

Image
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Postby Trickle » Fri Aug 21, 2009 5:08 pm

Image
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Postby Orion » Fri Aug 21, 2009 5:14 pm

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Postby MeTcHsteekle » Fri Aug 21, 2009 6:54 pm

bah
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Postby Orion » Fri Aug 21, 2009 7:14 pm

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Postby Electro » Sat Aug 22, 2009 3:51 pm

Or you could add checkextensions() stuff to the code so people just can't add bots if their client doesn't support all the extensions.
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Reflex - In development competitive arena fps combining modern tech with the speed, precision and freedom of 90's shooters.
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Postby ceriux » Sat Aug 22, 2009 6:43 pm

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Postby MeTcHsteekle » Sat Aug 22, 2009 11:32 pm

the random monster is part of the unpredictable fun you experienced, if everyone could choose the would all end up as the same monster :O
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Postby ceriux » Sat Aug 22, 2009 11:45 pm

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