a few days ago I was playing around with all those enhanced Quake-engines under Linux when I found a few references to Kleshik - a Coop mod for DarkPlaces.
At first here:
http://quakeone.com/reforged/tech.html
@Dresk:
What a cool mod ! I do not know what caught my interest first:
- The creepy sounds ?
- Those strange vision effects (similar to FEARs "flashbacks") ?
- The freaking light effects ?
- Or simply the massive amount of blood when you mow down tons of enemies leaving a bloody mess all over the level ?
I think it was the latest point that kept me playing until 2 am this night

Personally (may be I'm wrong) I think that Kleshik should be made more public. Getting it in the first place it not too easy since a lot of download links are dead. In the second place there should be some documentation. At least some stuff like:
...You should have both mission packs to see all the models.
...You can launch kleshik with a shellscript like this:
./darkplaces-linux-x86_64-glx -quake -game rogue -game hipnotic -game id1 -game kleshik
...You can activate your flashlight using the key "F" and throw flares using the key "E".
...Third person is activated with the key "R"
...There are the following variables (with a short description what they do).
Don't get me wrong...I would be willing to help in writing such a documentation if you answer a question here and there.
BTW: I was wondering:
How can I play with Kleshik trough the Quake base maps and the both mission packs ?
When I launch Kleshik with the shell script I copied in above it only starts one
of the missions packs per default.
Edit: One thing I forgot:
On my Windows PC I got massive slowdowns with Rygelś HiRes Textureset when playing Kleshik. Graphic adapter here is an ATI 4670 (which is not too shabby at all IMO). I am playing UT3 and Dead Space in 1280x1024 with high details and experience no slowdowns.
Cheers,
D$