[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 112: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 112: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 112: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 112: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 112: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 112: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 112: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 112: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 112: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 112: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 112: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4787: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3922)
[phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4789: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3922)
[phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4790: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3922)
[phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4791: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3922)
InsideQC Forums • View topic - @Dresk: Documentation for Kleshik ?

@Dresk: Documentation for Kleshik ?

Discuss anything not covered by any of the other categories.

Moderator: InsideQC Admins

@Dresk: Documentation for Kleshik ?

Postby Dark$oul71 » Sat Dec 05, 2009 9:01 pm

Hi all,

a few days ago I was playing around with all those enhanced Quake-engines under Linux when I found a few references to Kleshik - a Coop mod for DarkPlaces.

At first here:
http://quakeone.com/reforged/tech.html

@Dresk:
What a cool mod ! I do not know what caught my interest first:
- The creepy sounds ?
- Those strange vision effects (similar to FEARs "flashbacks") ?
- The freaking light effects ?
- Or simply the massive amount of blood when you mow down tons of enemies leaving a bloody mess all over the level ?

I think it was the latest point that kept me playing until 2 am this night :shock:

Personally (may be I'm wrong) I think that Kleshik should be made more public. Getting it in the first place it not too easy since a lot of download links are dead. In the second place there should be some documentation. At least some stuff like:

...You should have both mission packs to see all the models.
...You can launch kleshik with a shellscript like this:
./darkplaces-linux-x86_64-glx -quake -game rogue -game hipnotic -game id1 -game kleshik

...You can activate your flashlight using the key "F" and throw flares using the key "E".
...Third person is activated with the key "R"

...There are the following variables (with a short description what they do).

Don't get me wrong...I would be willing to help in writing such a documentation if you answer a question here and there.

BTW: I was wondering:
How can I play with Kleshik trough the Quake base maps and the both mission packs ?
When I launch Kleshik with the shell script I copied in above it only starts one
of the missions packs per default.

Edit: One thing I forgot:
On my Windows PC I got massive slowdowns with Rygelś HiRes Textureset when playing Kleshik. Graphic adapter here is an ATI 4670 (which is not too shabby at all IMO). I am playing UT3 and Dead Space in 1280x1024 with high details and experience no slowdowns.

Cheers,
D$
Dark$oul71
 
Posts: 58
Joined: Sat Dec 05, 2009 6:56 pm

Postby goldenboy » Sun Dec 06, 2009 2:01 am

User avatar
goldenboy
 
Posts: 924
Joined: Fri Sep 05, 2008 11:04 pm
Location: Kiel

Postby Dark$oul71 » Sun Dec 06, 2009 9:31 am

Dark$oul71
 
Posts: 58
Joined: Sat Dec 05, 2009 6:56 pm

Postby Chip » Sun Dec 06, 2009 3:41 pm





Fear not the dark, but what the dark hides.
User avatar
Chip
 
Posts: 575
Joined: Wed Jan 21, 2009 9:12 am
Location: Dublin, Ireland

Postby Dark$oul71 » Sun Dec 06, 2009 5:15 pm

Dark$oul71
 
Posts: 58
Joined: Sat Dec 05, 2009 6:56 pm

Kleshik ReadMe - First draft

Postby Dark$oul71 » Mon Dec 07, 2009 11:20 am

Dark$oul71
 
Posts: 58
Joined: Sat Dec 05, 2009 6:56 pm

Postby goblinoid » Wed Dec 09, 2009 4:09 pm

Holyshit! What a great mod! Truly addicting, I have to control myself to not keep playing it over and over again. And I've just played it alone, I wonder how fun in should be when playing with friends.

It does lack some documentation. Most of the time I don't know what's happening, it's just chaos, but I think this might be intentional.

Is it still being developed?
goblinoid
 
Posts: 22
Joined: Fri Mar 21, 2008 9:28 pm

Postby Dark$oul71 » Fri Dec 11, 2009 3:38 pm

Dark$oul71
 
Posts: 58
Joined: Sat Dec 05, 2009 6:56 pm

Postby goblinoid » Fri Dec 11, 2009 11:54 pm

goblinoid
 
Posts: 22
Joined: Fri Mar 21, 2008 9:28 pm

Postby Dark$oul71 » Sat Dec 12, 2009 12:14 am

Dark$oul71
 
Posts: 58
Joined: Sat Dec 05, 2009 6:56 pm

Postby Chip » Sat Dec 12, 2009 10:09 am

Well, I was doing some personal projects using Kleshik. I even used Kleshik as base for a completely new conversion project. I also might start a fork of it, and update the models, the code and the graphics.

It's all for my personal use. Who knows what I get next year, and maybe I'll release the mod.

The best thing about Kleshik is the CSQC implementation that makes possible all ingame effects. That's a basic DP CSQC merge with lots and lots of new coding.

EDIT: I managed to implement foliage (trees) into one of my maps. They look great, but I still haven't found out how to make them solid. I'll need to ask around.




Fear not the dark, but what the dark hides.
User avatar
Chip
 
Posts: 575
Joined: Wed Jan 21, 2009 9:12 am
Location: Dublin, Ireland

Postby goblinoid » Sat Dec 12, 2009 4:40 pm

goblinoid
 
Posts: 22
Joined: Fri Mar 21, 2008 9:28 pm

Postby scar3crow » Sun Dec 13, 2009 3:25 am

...and all around me was the chaos of battle and the reek of running blood.... and for the first time in my life I knew true happiness.
User avatar
scar3crow
InsideQC Staff
 
Posts: 1054
Joined: Tue Jan 18, 2005 8:54 pm
Location: Alabama

Postby Dark$oul71 » Tue Dec 15, 2009 11:53 am

Dark$oul71
 
Posts: 58
Joined: Sat Dec 05, 2009 6:56 pm

Kleshik Updates!

Postby Chip » Tue Dec 15, 2009 12:26 pm

Dresk has started updating Kleshik 2 days ago. I read in the changelog that it supports the recent versions of DarkPlaces, a lot of bugs were fixed, and a lot of deprecated instructions have been replaced or rewritten.

I've also noticed that he did some changes to the HUD, but I did not played it yet. Looking forward to play it with the latest changes and the latest DarkPlaces build. I'm building DarkPlaces from SVN on each update, and keeping Kleshik updated too.

Hopefully, we'll have more updates for Kleshik, with an official update announcement, and a new DarkPlaces build, by the holidays.




Fear not the dark, but what the dark hides.
User avatar
Chip
 
Posts: 575
Joined: Wed Jan 21, 2009 9:12 am
Location: Dublin, Ireland

Next

Return to General Discussion

Who is online

Users browsing this forum: No registered users and 1 guest