Hi hondobondo,
it seems to me that you misunderstood me. I do not wanted you do run or compile anything for/on Linux.
The issues with DarkPlaces and SDQuake are simply caused by the case sensitivity for filenames which Linux has.
I'm afraid that I used the wrong QCC sources for my experiment. Using the latest sources of SDQuake from the nohrp directory I was able to "fix" the problem.
The only uppercased file references I could find within your QuakeC code are located within the bondo.qc for Homer Simpson.
This starts in line 188 with the code line "void () HomerPrecache =" and ends in line 422. I've included the modified bondo.qc to a package which also includes the "lowercase" perl script I've used to rename all files within the sdquake directory to lowercased form. Simply copy the script into the sdquake dir under Linux and launch it.
Since it's written in Perl you have to have Perl installed though *ggg*
May be it works for Windows ?
Well other than that I found a few pages with Renametools for Windows:
http://www.snapfiles.com/Freeware/syste ... ename.html
At least the Ant renamer is free and could do the job for you:
http://www.antp.be/software/renamer/
I think other Linux Quakers are happy if you do the additional work to change all filenames to lowercase and add the "patched" bondo.qc to your sources.
After playing half an hour SDQuake 2.66 with Darkplaces-glx under Linux I am pretty confident that now problems will occur anymore.
You can grab the tiny 5 kB archive via megaupload:
http://www.megaupload.com/?d=KR5VGWD2
Thanks for your contiuous work on SDQuake and releasing your olders works also.
Have a fine weekend fellow quakers !
Cheers,
D$
Additional comment:
The perl script I added to the package somehow didn't rename all files to lower case. Thus a few models were missing.
I used the Ant renamer on my Windows machine to rename all files to lowercase and everything is fine now. So in order to make SDQuake Linux-compatible there is little more to do than compiling SDQ with the modded bondo.qc and renaming all files within the SQD folder.
@Hondobondo: Could you do so for the next release ?
Pleaassseee..
