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InsideQC Forums • View topic - SuperDuper Quake is back and better than EVER!

SuperDuper Quake is back and better than EVER!

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Postby Dark$oul71 » Mon Jun 28, 2010 8:11 am

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Postby frag.machine » Mon Jun 28, 2010 11:17 am

I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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Postby Dark$oul71 » Mon Jun 28, 2010 2:29 pm

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Postby frag.machine » Mon Jun 28, 2010 2:55 pm

I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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Postby leileilol » Mon Jun 28, 2010 8:19 pm

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Postby Dark$oul71 » Wed Jun 30, 2010 12:50 pm

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Postby frag.machine » Sun Jul 04, 2010 1:13 am

And here it is: .

A small bug report: if you hold fire with some weapons (not all weapons), you can keep firing even without ammo, resulting in negative ammo counts:
Image
Also, in skill 3 sometimes this map makes Darkplaces crash and burn with a QuakeC stack overflow if you use the gravity well (I blame the excessive number of entities). Haven't tested in other engines.
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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good stuff

Postby hondobondo » Fri Jul 09, 2010 5:51 am

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sweet map frag

Postby hondobondo » Fri Jul 09, 2010 5:56 am

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Postby frag.machine » Fri Jul 09, 2010 1:00 pm

Breakable stuff would be awesome (either by damage or triggered by other entities, please). If you want, I have some QC that already does that, I could try to ad this to 2.7 codebase. Also, when making fmsdq04 I had the idea of having an alternate way to finish the map (pushing the eye-button stuff that exists in the original Doom map), but that required a trigger_changelevel that could be triggered by other entity instead only by touching.
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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tried that

Postby hondobondo » Fri Jul 09, 2010 3:23 pm

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new stuff coming

Postby hondobondo » Wed Jul 21, 2010 5:28 pm

check it out at moddb
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Postby Team Xlink » Wed Jul 21, 2010 6:07 pm

That looks amazing!
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Postby Dark$oul71 » Wed Jul 21, 2010 6:28 pm

Yay, looks cool...

I like to see the striker hover turret in action :)

Can we expect frag machines maps included in the next update ?
Will colored lightning work with the updated sdquake engine ?

BTW: The new "metal" textures for the rocket shotgun look much better than the previous green ones.

Cheers
-D$
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Postby hondobondo » Thu Jul 22, 2010 2:29 am

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