by Irritant » Sun Feb 14, 2010 10:28 pm
It wasn't so much Quake that I was drawn to, but id Software, which by proxy of making it easy to modify it's games, created the online community that grew and flourished around them. Way back in the day, talking early 90's here, the only real "community" was via the ftp archives that were run by Joost Schuur, and the readme.txt files that accompanied the Doom mods and maps.
By the time Quake was released, the interwebs were upon us in full force, and everything was changing dramatically. From 1996-1998, this was the "glory years" of Quake, and eventually Quake II. The amount of cool mods and community activity was amazing, and will probably never be duplicated. Nothing really compared to it, and nothing really has since.
So why Quake? Well, when id Software began releasing the sources of it's engines, we were given a base toolkit to learn about engine programming, and the template for creating even greater creations. Sure, the original game is dated, and probably not that often played anymore, but the projects that have spawn out of it continue on, and the engines that were based on it continue to evolve into much more modern marvels.