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InsideQC Forums • View topic - Vortigaunt QC

Vortigaunt QC

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Vortigaunt QC

Postby Orion » Tue Mar 30, 2010 7:10 pm

Here's a little patch that put HL vortigaunts into Quake. They're a bit dangerous, and comes with source code.

File:

Here's how they look in-game:


Image

Image
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Postby Chillo » Tue Mar 30, 2010 7:25 pm

Awesome! This adds a more challenging/fun element to the game. Although Half Life characters seem out of place in the Quake universe, I think people should add this monster, especially in compilation mods.
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Postby Orion » Tue Mar 30, 2010 7:44 pm

Agreed. The only HL characters that has some place on Quake are the aliens(not all). Yeah, what's the point of encountering and fighting Freeman in the middle of vanilla Quake maps? :P

Now the aliens you can assume they're allied and are trying to kill the Quake Guy.

But it depends on the mod you're working, because if your mod has new maps etc, you can change the storyline and put HL chars in it. :)
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Postby ceriux » Tue Mar 30, 2010 7:55 pm

actually he looks pretty good in quake minus the collar but thats fixable.
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Postby stevenaaus » Wed Mar 31, 2010 1:21 pm

Cool! Love the attack. The collars interesting...

Like to see a map with scrags, fiends, vores, vortigaunts and orb, with some alien landscape such as Hrimfaxi's Voidscape ???.
Hmmm... maybe orb with his humanesque weapon would be out of place. Quoth's Night Gaunts, Polyps and Droles would make it a real hotpotch.

The mix of human and alien enemies in quake has always niggled me. HL 1 did it much better.
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Postby Biodude » Fri Apr 02, 2010 3:36 am

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Postby leileilol » Fri Apr 02, 2010 3:40 am

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Postby Biodude » Fri Apr 02, 2010 3:48 am

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Postby Orion » Fri Apr 02, 2010 12:37 pm

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Postby Biodude » Fri Apr 02, 2010 12:55 pm

Last edited by Biodude on Fri Apr 02, 2010 2:48 pm, edited 1 time in total.
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Postby Orion » Fri Apr 02, 2010 1:37 pm

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Postby Biodude » Fri Apr 02, 2010 4:53 pm

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Postby Orion » Sat Apr 03, 2010 12:42 am

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