by scar3crow » Tue Apr 27, 2010 4:53 am
Valve is good at monetary success, and rallying. Popularity however does not entail necessarily doing a good job, merely mildly exceeding contemporary expectations with compelling packaging.
I don't care for trickjumps beyond a mild amusement, I oppose bunnyhopping and won't play on a server where it is prevalent, and I only care of rapid weapon switching when dealing with a diverse weapon set, which doesn't apply to TF.
Yes, if Valve targeted people with responsibilities they would not have as much of a steady base, but we are not measuring quality by financial success, and we never should - unless this is the only goal.
I have no desire to see anything living on in the mainstream if it means corrupting and debasing it. I don't want a sequel to Quake right now, because I don't trust it to be made without corrupting and debasing it. I would rather any thing of quality maintain its quality and survive in the standards and aspirations of its now aging fans, than for it to rot and become a greatly lesser form.
This is what Team Fortress has done in the hands of Valve, and I will not applaud it, any more than I would applaud a great artist becoming a prostitute because it held a higher return per hour at the cost of their production of art.
The mainstream is not something to seek, it is merely a location, and the only reason, other than profit, one can hope to enter it is to set a higher standard. Valve took something of a higher quality (by accident? its hard to say) and made it fit into the mainstream, not by raising the bar for the mainstream, but by lowering the quality of Team Fortress.
...and all around me was the chaos of battle and the reek of running blood.... and for the first time in my life I knew true happiness.