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InsideQC Forums • View topic - OrionTF beta

OrionTF beta

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Postby Orion » Tue Aug 17, 2010 1:08 am

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Postby Team Xlink » Thu Aug 19, 2010 12:25 am

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Postby Orion » Thu Aug 19, 2010 12:55 am

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Postby Team Xlink » Thu Aug 19, 2010 12:57 am

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Postby Orion » Thu Aug 19, 2010 2:04 am

Or you can use FTE. :D
It works well, but the only problem on FTE is that the bot frags will always be zero on the scoreboard, but touches and caps are counted.

Soon I'll release a patch which includes a new class, the Psychic. :)
It's practically done, just need to do some more tests...

Also, is that a nice skin for a psychic? It's the only decent one I found here:

Image


If somebody have a better psychic skin, with colorable clothes I'll thank you very much. Or maybe should I leave this one?
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Postby Biodude » Thu Aug 19, 2010 11:35 am

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Postby frag.machine » Thu Aug 19, 2010 12:16 pm

I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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Postby MeTcHsteekle » Thu Aug 19, 2010 3:04 pm

bah
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Postby Orion » Sun Aug 22, 2010 6:37 pm

Well I found a better skin at ReaperBot multiskin player.mdl, and it looks somewhat like a spy, with a colored suit (not black) and a cotton mask on the face. :wink:

First post updated with the new version, which I included the psychic class. :)
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Postby qbism » Sun Aug 22, 2010 11:35 pm

The feeling of an individual within a larger battle really comes across with the bots. Bots usually seem to group in 2 or 3, and clearly divide into offense/ defense roles. How much teamwork is actually coded into behavior?

I'm going to try adding draw/ nodrawtoclient in SW quake with Xlink's tutorial. Skin height may be an issue but not hard to raise that limit.
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Postby Orion » Mon Aug 23, 2010 12:52 am

Actually the only teamwork I've coded is medics healing teammates, and bots calling for nearby medics when injured.

The waypoint system I coded is rather simple, so the bots will always try to get the enemy flag. But you don't see all bots attacking at the same time because some take longer to get out of respawn rooms. Even snipers, hwguys and engineers will attack.

But I still think this would be better playing online. :wink:
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Postby qbism » Mon Aug 23, 2010 10:40 pm

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NICE

Postby UrbanKid » Thu Aug 26, 2010 3:11 am

hey i like your tf it is the best well...i can play it sad...my lappy broke when i fix my old lappy
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Postby Squirt » Sun Sep 05, 2010 2:14 pm

Thanks a lot for sharing this orion! I just had 2 hours of fun on 2fort5, 2fort_32, bam4 and a few others. I have to say on the big open maps where it's easy to get the flag, your bots would benefit from defending the flag. They are also doing big weird jumps out of the water. Other than that they're very awesome!
How do I turn off the autoaiming? My rockets constantly go towards the bots' heads when I aim at their feet.
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Postby Orion » Mon Sep 06, 2010 5:03 pm

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