*bump*
New version released, there are no big differences from the previous one, but some new maps were waypointed, the bots will no longer do big weird jumps out of water and the single shotgun is back.
Here's the changelog:
Beta4 changes:
All classes' maximum health was changed again. (Scout - 90; Sniper - 140; Soldier - 300; Demoman - 210; Medic - 190; Heavy - 400; Pyro - 240;
Engineer - 130; Quake Guy - 240; Psychic - 125)
Single-barrel Shotgun is back.
All weapons which can do headshots (Railgun, Crossbow, and Revolver) will do 3x damage if a headshot.
Crossbow damage lessened, but the radius of blast damage was doubled (only radius, not the damage). A direct hit will do 75 damage, and headshots will do 225 damage.
Water navigation now implemented to bots. They won't do that big weird jumps out of water anymore. But, when they see a waypoint which is out of water, they will do a slightly unrealistic big jump so they can exit from a pool normally.
Added 'sniper spots' - place them anywhere on a map where a sniper would be, and sniper bots will stand there waiting for enemies. But I've only put sniper spots on 3 maps: well6/wellgl1, 2fort5 and wall.
Two more build options for the Engineer: the Field Generator and Dispenser.
Super Shotgun damage reduced: it will now shoot 10 pellets doing 6 damage each, with a maximum of 60 damage. Its fire rate was set back to original 0.7 seconds (was 0.9).
The Psychic will now regenerate mana when standing still, but only if you don't use levitation/force field nor shoot any weapon.
Dead bodies on DarkPlaces server are now SOLID_CORPSE.
File: