At least this one include offline bots (coded by me) for those who's got dial-up connection.
If you play on a regular Quake engine, I recommend using chase_active 1.
Also, I couldn't test this mod playing with real people, because here I don't have any friend who plays Quake, so I only tested with the bots... but it's ok.
There's also a bug that happens with FTE that when you play with bots, their frags aren't updated on the scoreboard, even if an UpdateFrags() function is called. This doesn't occur in another engine (I think).
Screenshots here:
EDIT: OK I finally decided to update this.
There are now 18 waypointed maps in total, and that visible weapon bug was fixed. It's now handled by 'temp1' cvar.
Also detpacks will now destroy walls, grates etc.
File (10mb):
http://www.quaketastic.com/upload/files ... _beta2.zip
CHANGELOG:
*Changed all classes' maximum hitpoints.
*Railgun and Crossbow headshot damages lessened. (Both will do 200 damage, Railgun was doing 400, Crossbow did 300).
*Crossbow arrows will now explode on impact.
*Railgun beam no longer draws an explosion at the end.
*Railgun will no longer use a model for its shot, it crashed many non-limit-removing engines, so it was replaced by particle effects.
*Lots more maps were waypointed.
*Bot's waypoint detection system changed slightly.
*More realistic bot aiming.
*The Medikit will heal teammates faster. Each hit will add 10 health (was 5).
*Medics will get on fire for a shorter time. Maximum time is 8 seconds, in 2-second increments. Any other classes will get on fire for a maximum of 20 seconds, in 5-second increments. Pyros won't get on fire, of course.

*Visible Weapons system is now handled by 'temp1' cvar, and only available on engines which support invisible external models.
*Detpacks will now destroy walls, grates, etc.
EDIT 2: New version with the Psychic class included.

File (1.6mb):
(must have beta2 too, this one only contains essential files)
BETA3 CHANGELOG:
*New class added: the Psychic.
*The Engineer will now build either a robot or the sentry gun.
*Added a new type of grenade: Concussion grenade, used by the Psychic.
*Napalm grenade and incendiary rocket blast damages lessened.
*'savedgamecfg' cvar will make the players set external skins, like in QW, but I recommend only using it if you're running a FTEQW dedicated server when QW clients connect.