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InsideQC Forums • View topic - Qake Beta

Qake Beta

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Qake Beta

Postby FrikaC » Wed Aug 17, 2005 8:48 pm

I've released the Qake public beta on my Qake Expo booth.



Comments welcome.
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Postby Urre » Fri Aug 19, 2005 11:22 pm

I'm not sure what to say besides: Keep it up! It's brilliant!

E1M3 was cool, but I must say it's some form of a miracle that I made it past the 2 fiends at the end. Might want to consider toning them down a bit, since we don't have the ability to strafe away from their jumps in Qake, as we have in Quake.

Oh, also, the ogre might be better if he could shoot even if he can't reach. This because the ogre behind the bars on E1M3 is too easy to kill since he doesn't shoot as he's too far away. I figure the grenades might be able to reach up to the player by bouncing a bit.
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Postby FrikaC » Sat Aug 20, 2005 12:32 am

Yay comments!

/me hugs Urre
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Postby Wazat » Sat Aug 20, 2005 5:05 pm

That's freaking hillarious. The fiend was too hard (still haven't beat it), but that was way cool.

I'll have to show this to my friends!
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Postby RenegadeC » Sat Aug 20, 2005 6:56 pm

Use the nailgun on Fiends, they'll be stuck mostly in their pain frames.
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Postby Dr. Shadowborg » Sat Aug 20, 2005 10:25 pm

Qake is awesome.

I had a bit of a problem though with the lift out of the gold key area in e1m3 though. It wouldn't go high enough for me to get out.
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