by Urre » Fri Aug 19, 2005 11:22 pm
I'm not sure what to say besides: Keep it up! It's brilliant!
E1M3 was cool, but I must say it's some form of a miracle that I made it past the 2 fiends at the end. Might want to consider toning them down a bit, since we don't have the ability to strafe away from their jumps in Qake, as we have in Quake.
Oh, also, the ogre might be better if he could shoot even if he can't reach. This because the ogre behind the bars on E1M3 is too easy to kill since he doesn't shoot as he's too far away. I figure the grenades might be able to reach up to the player by bouncing a bit.
I was once a Quake modder