by mankrip » Mon Jun 07, 2010 10:51 pm
A tribute, in my opinion, should focus in at least one of the main concepts behind the original product, and add something new and different to them, as to make them stand out from these differences, and prove how influential they may be even when apart from the original product.
The intent behind any tribute should be to show how awesome those main concepts can also be from a different perspective.
One of my favorite examples is Sonic Robo Blast 2. It is not just a Sonic-inspired game, it's a game that proves how cool a Sonic game can be in 3D while still being faithful to Sonic's 2D roots. It gets the idea that Sonic's 2D roots can still be a good influence to 3D gaming, and gives something back to that idea by using this influence in a 3D game.
It doesn't just reproduce a concept, it transforms this concept into something new to give back; it actually pays a tribute. Qake would also be a good example.
Carbon-copy games are, in my opinion, just egoistical attempts at showing that the level of talent of their authors is getting on par with the level of talent of the original game's authors.
Ph'nglui mglw'nafh mankrip Hell's end wgah'nagl fhtagn.
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