by Baker » Sat Jul 10, 2010 3:24 am
I didn't vote but I look forward to playing Quake Remake which carries a lot of Quake 2 ideas.
Every few years, I try to play Quake 2 and lose interest before getting very far. I'm not sure why.
Other the other hand, I thoroughly enjoyed playing Half-Life.
I like the portability of QuakeC. And I like the minimal shell that Quake represents -- it gets ported to a lot of platforms because it is minimal ... maybe that is what makes it great as opposed to things that evolve so much they get crushed by their own overhead.
Engines like FTEQW, DarkPlaces and ezQuake I have always found interesting because they try to stretch out ideas in different directions [FTE = broad feature set and multigame compatibility, DarkPlaces = modding idealism at the expense of compatibility and performance, ezQuake = singular emphasis on bells and whistles to the deathmatch experience at the expense of losing the concept of "generality" like it is hardcoded for QW pak0.pak/pak1.pak DM alone]. I'd describe many aspect of each of those engines as extreme attention to detail to different concepts.
I don't think effects and modern rendering mean as much as some people think. They are remaking 2D platformers and games like Farmville and such and there are a ton of Flash games and any given game for the Wii looks like it uses year 2002 technology. Most modern games feel like I am running around ye old dot bsp with better smoke, water and player animations.
The night is young. How else can I annoy the world before sunsrise?

Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..