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InsideQC Forums • View topic - Eduke 32 engine ...

Eduke 32 engine ...

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Eduke 32 engine ...

Postby Baker » Fri Jul 23, 2010 11:18 am

Click to enlarge ...


For probably the few days, terminx the primary author of the EDuke32 engine for Duke Nukem 3D is collecting feedback on his latest engine release at the QuakeOne.com forums.



Not surprisingly, he is familiar with MHQuake and TomazQuake from the "old days".

A rare cross-community interaction from back when they knew how to make games :lol:

Needless to say, the thread is getting a lot of eyeballs ... And revealing one thing Quakers know how to do ... post quality bug reports! :P

Everyone in the Quake community has been debugging engines and mods for years --- from players to developers! We know how to do it! Bug report, bug report, bug report, .... :P

Nobody uses GLQuake.exe ;) And if they are, they aren't really a Quaker, just some knobster awaiting a proper education ... :twisted:

Anyway, this EDuke32 engine is awesome!
The night is young. How else can I annoy the world before sunsrise? 8) Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
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Postby revelator » Fri Jul 23, 2010 11:45 am

agree ;) and very flexible to theres an allmost done port for redneck rampage somewhere on google code (only a few minor buggers but allready quite playable).

ill be happy to provide some feedback :)
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Postby ceriux » Fri Jul 23, 2010 12:01 pm

that does look nice wish i could check it out. cant wait to be home for good.
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Postby Baker » Fri Jul 23, 2010 12:05 pm

The night is young. How else can I annoy the world before sunsrise? 8) Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
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Postby revelator » Fri Jul 23, 2010 2:29 pm

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Postby revelator » Fri Jul 23, 2010 2:37 pm

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Postby frag.machine » Fri Jul 23, 2010 3:54 pm

I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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Postby Sajt » Fri Jul 23, 2010 5:54 pm

F. A. Špork, an enlightened nobleman and a great patron of art, had a stately Baroque spa complex built on the banks of the River Labe.
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Postby Spirit » Fri Jul 23, 2010 7:40 pm

Improve Quaddicted, send me a pull request: https://github.com/SpiritQuaddicted/Quaddicted-reviews
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Postby revelator » Fri Jul 23, 2010 8:27 pm

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Postby mankrip » Fri Jul 23, 2010 10:31 pm

eDuke32 is awesome, but the version I've got here (1.5.0devel 20090313) crashes when running above 1800x1350, and there are lots of glitches in the menus' textures when running on my laptop.

Hopefully the latest version has these issues fixed. This thing is damn good, fast and accurate.

[edit] The for it is amazing.
Ph'nglui mglw'nafh mankrip Hell's end wgah'nagl fhtagn.
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Postby leileilol » Fri Jul 23, 2010 11:22 pm

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Postby gnounc » Sat Jul 24, 2010 3:33 am

Yeahhhhh it really does take forever to load : (
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Postby Sajt » Sat Jul 24, 2010 4:20 am

F. A. Špork, an enlightened nobleman and a great patron of art, had a stately Baroque spa complex built on the banks of the River Labe.
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Postby frag.machine » Sat Jul 24, 2010 5:03 am

I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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