My first 2 psp/pc games I tried to make with a modified quake engine.
At the time, I only went by how far poly models I could use on the psp (2000tris max), before it crashed. I was more noob at the time.
Both never had a solid story line, and my coder got into some major trouble, and dissapeared for months. My team mates got busy with life, jobs, other projects, and majorly slowed down.
Spawn of the dead- A zombie shooter game, was supposed to be a mix of brain bread, zombie panic, and left for dead. I never had a solid story for this mainly, but It was very cool looking :p
Perfect dark sector 6- After getting re-addicted to perfect dark on the n64, I wanted to make a real sequal, rather than that fail of a prequel game perfect dark zero. At first it started good, with a seperate team from Spawn of the dead, but I started it during the time I was working on spawn of the dead. In the end , they were 2 trains heading at eachother.
I was in denial for 2 months, thinking that I could keep both games up, but I honestly got un-interested of the 2 games. I over played perfect dark 64(almost everyday for a summer), and L4d1, l4d2 ,killing floor, and a bunch more zombie games came out came out, and I over played zombies.
Then, I had an idea. I always liked the half life 2 beta style, original story, weapons, etc. So why not make a game with some hl2 beta weapons , monsters, etc. for the psp? I closed both pds6 and sotd down, and put up conscript. At first It was a bumpy start, but then I buckled down, got a reliable team, and made a rough draft of the story.
pics of the old games:
