by scar3crow » Sun Nov 28, 2010 7:01 am
I'd rather not make anything for anyone to suck on regarding Quake, Nexuiz was not an alt-Quake, it was a distinct game of its own. I am not interested in creating any sort of honeypot or alternate path, but rather seeing Quake engines, servers, mods and maps keep players in mind who aren't savvy with a console and aren't used to centerprint menus but rather even development implementation across all components of the game.
Any new project such as those described will simply be another game, not Quake, and would not address the decreasing player base. It is well established that obtaining a title is not the key to the community, but rather being able to get IN to it.
If you do want to spin up your own project with certain design goals in mind, sure, but if it isn't Quake, it is by its very nature competing with Quake for players and community.
What I was trying to communicate was simply stepping up on some unification, and increasing our presentation. It isn't 1996 anymore, and some progress has been positive. Progress such as integrated server browsing, transparency of server types for the user, special rules and mods with clearly defined elements that don't involve using the console, and don't leave a player feeling stranded, or like they are going blind working through an elaborate centerprint menu. I want to evolve how we focus the community, how we funnel players for the sake of the best experience, so more players will stick around. Not simply try to get them to stick to something, but rather to help them see the quality that is Quake and its mods, by stepping up the quality of messaging.
I don't want Another Quake, I want Quake to grow.
...and all around me was the chaos of battle and the reek of running blood.... and for the first time in my life I knew true happiness.