by Ranger366 » Wed Dec 01, 2010 3:37 pm
This is damn serious, im Quake modder for some time now, im modding Half-Life for like 2 years. You must know im a very young guy which loves to modify games and likes to play them.
When you make mods for Half-Life, everything is clean and easy, you can make Maps with Hammer, you can make models with Milkshape 3D - listen, im not a Milkshape FanBoy, im not using it all day and NOT FOR MY MODS, but it was created for Half-Life and is perfect low-poly models.
The Half-Life Formats are MUCH better than Quake ones, everyone knows that, im working with the Model Viewer all day. using HL Formats is not only easier, it looks better because textures dont use one f*cking global palette.
Every Quake mod look like Quake! (palette changing is damn time wasting) And the Maplight has only ONE damn color!
Half-Life formats like BSP30, HL MDL, SPR32 would MATCH PERFECTLY to Quake, Xash3D (GoldSrc Engine built "from Scratch" by Uncle Mike) got every Format right to work. im just freaking ask me why after 10 years no one thought of to make an engine with all those Filetype supports. We would have better mods. Make this thing happen guys.
Well, dont misunderstand me, i can do stuff by my own, i just wanna know here what do you think of it, i never saw HL MDL working correctly in Quake.