by Spike » Thu Dec 09, 2010 4:10 am
There is some contention over the actual hull sizes. If you use the hull sizes suggested by halflife, you end up with floating players. If you offset the hull size, then many quake mods 'just work', even though the offset is not compatible with halflife mods, which can get messy. you still need mods to use it properly, and it still needs tracebox.
from memory, halflife 'only adds' contents (removed=unused=reserved), and they're just fluid movement directions. gamecode can query that using pointcontents with no other engine modifications. I think.
FTE does load texture wads. From memory, DP only loads them if they're within a different subdirectory from halflife (which may be an issue for mapping tools), or I might be confusing that with ezquake.
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