by Baker » Thu Jan 10, 2013 6:42 pm
I took a look at the QIP source and it doesn't address the issue that Quakeworld/DarkPlaces/MH post a tutorial on.
I admit I don't know the repercussions for DOS. But that the fix dated back to Quakeworld, seems like a lock that the MH fix is backwards compatible to Windows 95 and maybe even Windows NT (I don't claim to really know what Windows NT was, I'd guess some sort of in-between of Windows 3.1 and Windows 2000 or whatever that one before XP was called).
Both Quake 2 and Half-Life had the Quakeworld fix too, if that info helps.
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