plans:
earthQuake
Turn based combat, set years after the 'quake' monsters have invaded, conquered and farmed earth.
- I go very hot and cold on this one ...
Raptors2
Has been thought about in my head for years, I have a variety of raptor-types (poorly) coded and new weapons. The main problem is a pretty profound lack of ideas.
- I go very tepid and freezing on this one ....
LunkinR
A SonicR-type racing game (as in running etc., not cars) built around charcaters from Lunkin's Journey. I've made tentative (as in poor) efforts to get Frikbots as competitors, but I'm a mile off anything concrete - I have one map/circuit hand drawn.
- I go very boiling and cold on this one (if I ever get timing/results/firkbot working, I'll be absolutely boiling on it) ....
Lunkin2dp "dp" as in darkplaces. I've 3 vague-ish storylines floating around, 2 of which I really like. I had no intention of doign a second one as I hated the last 2 months of making LJ. AFter making LCC:TGTSC I have begun tidying up/shredding the code from LJ, and it's the most liekly mod at the moment to get worked on.
- I'm pretty much hot on this, for the time being at least.
Other than Quake stuff, I'm meant to be doing a degree, I need to get some fitness back after a good 8 months training last year was spoilt by two injuries towards the end, I'm playing my 360 a lot, especially PGR3, going to be working on my Family Tree at some point, and finally, maybe changing jobs.
Happy New Year



