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InsideQC Forums • View topic - Happy new yarr

Happy new yarr

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Happy new yarr

Postby Urre » Sun Jan 01, 2006 3:38 am

I was once a Quake modder
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Postby ajay » Sun Jan 01, 2006 9:28 am

OK. Well I'll discuss my plans ignoring the likelihood that none will get completed this year, probably, and certainly not all. After messing about with my christmas mod, I am actually quite keen to be modding again, which I certainly haven't been since the summer.

plans:

earthQuake
Turn based combat, set years after the 'quake' monsters have invaded, conquered and farmed earth.
- I go very hot and cold on this one ...

Raptors2
Has been thought about in my head for years, I have a variety of raptor-types (poorly) coded and new weapons. The main problem is a pretty profound lack of ideas.
- I go very tepid and freezing on this one ....

LunkinR
A SonicR-type racing game (as in running etc., not cars) built around charcaters from Lunkin's Journey. I've made tentative (as in poor) efforts to get Frikbots as competitors, but I'm a mile off anything concrete - I have one map/circuit hand drawn.
- I go very boiling and cold on this one (if I ever get timing/results/firkbot working, I'll be absolutely boiling on it) ....

Lunkin2dp "dp" as in darkplaces. I've 3 vague-ish storylines floating around, 2 of which I really like. I had no intention of doign a second one as I hated the last 2 months of making LJ. AFter making LCC:TGTSC I have begun tidying up/shredding the code from LJ, and it's the most liekly mod at the moment to get worked on.
- I'm pretty much hot on this, for the time being at least.


Other than Quake stuff, I'm meant to be doing a degree, I need to get some fitness back after a good 8 months training last year was spoilt by two injuries towards the end, I'm playing my 360 a lot, especially PGR3, going to be working on my Family Tree at some point, and finally, maybe changing jobs.

Happy New Year :) :) :) :)
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Postby FrikaC » Sun Jan 01, 2006 12:38 pm

MAGE.
Arcade.
Pendinas.
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Postby Quake Matt » Sun Jan 01, 2006 3:17 pm

Well, my biggest project this year's probably going to be learning C#. I've had a game in the back of my mind for about six years now, and I think it's about time I actually make it!

Quake-related, I've still got Panzer to work on. I really need to get some bots done, and I ought to add a second map too. That said, even the first map still needs work...

I'll also be making Gyro 2 and a couple of tutorials when I get round to them!
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Re: Happy new yarr

Postby Dr. Shadowborg » Sun Jan 01, 2006 3:59 pm

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Postby leileilol » Sun Jan 01, 2006 4:55 pm

leileilol
 
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Postby Urre » Sun Jan 01, 2006 5:16 pm

I was once a Quake modder
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Postby scar3crow » Mon Jan 02, 2006 7:44 am

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Postby jim » Mon Jan 02, 2006 12:05 pm

zbang!
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Postby leileilol » Mon Jan 02, 2006 5:11 pm

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Postby Quest » Wed Jan 04, 2006 10:37 am

Quest
 
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Postby FrikaC » Wed Jan 04, 2006 4:02 pm

Whoever said Q4 dev should be taken out back and shot.
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Postby RenegadeC » Wed Jan 04, 2006 6:04 pm

finish taov
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Postby Tomaz » Wed Jan 04, 2006 7:10 pm

Tomaz takes CheapAlert out back and shots him.

I've always wanted to do that!
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Postby leileilol » Wed Jan 04, 2006 7:12 pm

Don't shot me!
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