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InsideQC Forums • View topic - Auto Weapon Switching: Hit or Miss?

Auto Weapon Switching: Hit or Miss?

Discuss anything not covered by any of the other categories.

Moderator: InsideQC Admins

Auto Weapon Switching?

Hell, yeah!
0
No votes
Hell, no!
4
44%
Only on weapons that upgrade or replace another
5
56%
 
Total votes : 9

Auto Weapon Switching: Hit or Miss?

Postby Dr. Shadowborg » Thu Jan 05, 2006 6:10 pm

Upon Weapon Pickup.

Also, this is assuming the mod has weapon switch frames ala Doom/Q2/etc.
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Postby leileilol » Thu Jan 05, 2006 6:41 pm

optional for player. Many people prefer to have the weapon switch turned off
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Postby Quake Matt » Thu Jan 05, 2006 6:55 pm

Yes, but only if the player can set his weapon order, like in UT. One of the other cool things you could do, if you messed around with the .ini files, was bind more than one weapon to a single button, which would then cycle through them when you pressed it. Pretty cool, but probably tricky to implement!
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Postby Dr. Shadowborg » Sat Jan 07, 2006 7:57 pm

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Postby Quake Matt » Sat Jan 07, 2006 10:26 pm

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Postby Spirit » Sun Jan 08, 2006 10:35 am

Improve Quaddicted, send me a pull request: https://github.com/SpiritQuaddicted/Quaddicted-reviews
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