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InsideQC Forums • View topic - Any work being done?

Any work being done?

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Any work being done?

Postby Error » Thu Jan 26, 2006 12:28 pm

things have been slow recently... anyone working on anything?

I've got Elder Vale.

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Postby ajay » Thu Jan 26, 2006 12:47 pm

I'm working on two things:
Lunkin deathmatch (really just for my son and I, but depending on how bug free and great it is, I may upload it)
Raptors2

But as I change with the wind, it may be some completely different things tomorrow. Also, I have to get my quake modding stuff up and working again.
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Postby lth » Thu Jan 26, 2006 1:19 pm

Transferring CHQ to a new host, and porting CyberQuake to Quake3.

Actually, I've moved diagonally into boardgames. My current scam is (shameless pimping :P )
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Postby FrikaC » Thu Jan 26, 2006 11:41 pm

I, uhh, no. I cleaned up the Qake mapping documentation yesterday, but I wouldn't say I'm actually working on anything.... Quake related that is.
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Postby Dr. Shadowborg » Fri Jan 27, 2006 4:56 pm

I'm still working on TAKOP.

I've finished work on the Improved Seeker Missile and Targeting System code, so the next item on the list is the Compression Plasma Rifle. (Though to be honest, the main bulk of new coding for that is primarily going to be related to different effects regarding the upgraded form related to different characters. Which means that it will probably be skipped over until I actually impliment the characters themselves...)

Weapons TODO:
CPR
Atomic Puck Launcher
Thermal Disruptor (Gotta get a new model going for this too...)
Twin-Barrel Micro Split Missile Launcher
BOS (Black Omega Singularity) Cannon
BioWaste Reclaimation Unit
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Postby MauveBib » Fri Jan 27, 2006 5:48 pm

I'm erratically working on DiD2 - bug fixes mostly, and getting the client-side cursor finished so I can release v1.1. I'm rewriting the fog code too, to make it much more efficent. This should give a significant increase in FPS.
Apathy Now!
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Postby Entar » Sat Jan 28, 2006 12:10 am

As usual, I'm still working on Vr2. However, I have begun work on a sweet little QC mod, in addition to maintaining Improved Quake (tho I admit, I haven't touched that in a while). I'll probably have something from all three (and maybe a map) for QExpo. And maybe before then. :D
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Postby DarkSnow » Sat Jan 28, 2006 3:59 am

Been working with a mod for vengeance r2 aswell as project editor 2006.
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Postby Plumb » Thu Apr 20, 2006 2:58 pm

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Postby scar3crow » Thu Apr 20, 2006 10:02 pm

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