- new conchars that's actually readable at a low brightness setting
- redoing the player sounds
- reanimating the player
- replacing all of the weapons with "quake-ish but it's not quake" equivelants, centered
- make e1m7
- modeling and animating a new ogre (amazingly there isn't one yet)
- change the "bullet clip" ammo to spikes, not NIN'd
- redo the rather "blank" parts of gfx.wad and the gfx folder
so far:
- i've recorded the missing ambient sounds
- i've made a new v_shot
- i've made a new boss chthon
