This is just a theoretical discussion. I've spent a few hours thinking about the DP dedicated thread and basically a few things come to mind.
First of all, I think it is a real shame when years of effort have been put into something, but by quirk of fate it doesn't get used as much as it should be.
The short list of things that Quake *really* needs is the following:
- a server browser
- improved protocol
- map download (compressed, not uncompressed like QW)
- improved server with ability to communicate itself
All of this stuff exists, at least 3 of those in DarkPlaces and 4 if DP has map download.
One thing I know from being around players is that you can't control what engine they like. But the fact is, in multiplayer it is exclusively ProQuake, QRack, JoeQuake and DarkPlaces. FitzQuake gets used in single player by mappers. That makes 5 engines that are 98% of what players use.
ALL of those engines use unaltered protocols. That code probably has barely been modified from the original.
Is it possible to make a DarkPlaces patch that can be applied to ProQuake, QRack, JoeQuake and FitzQuake that uses the BEST DarkPlaces protocol that is still completely faithful to the original Quake as far as the feel goes?
If such a thing were possible, I am very confident that many -- if not nearly all -- server operators would want to switch to DarkPlaces dedicated if the above dream list could actually become reality.
All of those items have been in demand for years.