by FrikaC » Fri May 05, 2006 2:27 am
We were trying to figure this out a couple of months ago. The short answer is I believe they're the result of putting the DM maps from Quake through a BSP decompiler. There are certain things done in the map that makes no sense for a real mapper to do, but definitely look like the result of a BSP seperation. For example, the completely flat wall behind the bars in DM1 is actually composed of two right triangles.
Being the result of registered only maps being decompiled, they're illegal under the Quake license.
I should note this came up when I asked the channel what else could be GPL'd when I was trying to answer vb's interview question about should more or less should have been GPL'd from that interview he did with me. One thought I had was the map sources, which are known to be released on the Quake Developer CD, which you get when you pay the full licensing fee. Famously, the folks over at Valve used these sources for the reviled "Deathmatch Classic".
Upon bringing up the fact that it would be nice to have some GPL map sources, Cheapy pointed out this link and I and Asaki studied the maps, coming to the above conclusion.
Last edited by
FrikaC on Sat May 06, 2006 1:51 am, edited 1 time in total.