by FrikaC » Wed May 10, 2006 4:51 am
OpenQuartzwas spearheaded by Galbraith Games and was born out of their Free Models Project now called Free Game Arts. The Free Models Project was/is great idea and resource that stems back many years, and it was around when I started modding in 1997 iirc. The models already made by the family (Galbriath Games is basically a large family involved in gaming, Seth "The Serpent Lord" Galbraith seems to be the most prominent (he used to post on Inside3D regularly before.) Ulrich and B. F. Galbraith seem to be the chief modelers & artists) and the people they could contact were just relicensed to GPL, some that had completely free licenses were just thrown in. That's the origin of most of the content. There are also quite a few new and original models made just for the project, such as the player model.
A lot of the wavs and things were contributed by people from their message board and by pOx from his Paroxysm mod. I worked with pOx breifly trying to make Paroxysm a standalone game just after the Quake source release, this fell through however and pOx decided to release the whole of what was left as free content. The problem was that some of what was left had Quake 2 copyrighted content in it (the chat beep springs to mind) I told him to seperate these things out, but he assumed anyone using the content would do the job.
The OpenQuartz maintainers didn't notice (right away) and in the last Qexpo they released an update that replaces these violating resources (I haven't looked, but they may have cut out all of pOx's work just to be safe)