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InsideQC Forums • View topic - Asking for help with old Quake mods

Asking for help with old Quake mods

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Re: Asking for help with old Quake mods

Postby revelator » Fri May 11, 2012 4:17 am

Tbh no... its pretty weird some dll relocation problem it seems i could try rebasing it but that wont guarantee it would run for you.
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Re: Asking for help with old Quake mods

Postby gdiddy62 » Mon May 14, 2012 11:21 pm

I'm willing to try anything if you don't mind?
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Re: Asking for help with old Quake mods

Postby revelator » Tue May 15, 2012 9:59 am

At work atm but ill upload a rebased one if i can get it running.
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Re: Asking for help with old Quake mods

Postby gdiddy62 » Sun May 20, 2012 5:00 pm

I'm taking it you've had no luck?
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Re: Asking for help with old Quake mods

Postby gdiddy62 » Wed May 30, 2012 7:24 pm

Should I just give up on this reckless?
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Re: Asking for help with old Quake mods

Postby gdiddy62 » Thu Jun 07, 2012 2:20 pm

Reckless, can you please update if you think this is possible at all? If not please say so I quit bothering you.

Thanks
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Re: Asking for help with old Quake mods

Postby revelator » Thu Jun 07, 2012 3:08 pm

No luck yet :S everything is possible though so i would lie if i said otherwise.
Been hard at work making tenebrae ready for 2012 sorry for not updating on progress on nprquake.
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Re: Asking for help with old Quake mods

Postby gdiddy62 » Fri Jun 08, 2012 12:07 pm

No problems. I need to read all of the forum posts as I was not aware of your other work. What is happening with Tenebrae and how is it coming?


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Re: Asking for help with old Quake mods

Postby revelator » Fri Jun 08, 2012 4:11 pm

Its mostly done :) and no problem i have to many projects :mrgreen:

theres a link for it in the the thread about making a better texture management system for it.
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Re: Asking for help with old Quake mods

Postby gdiddy62 » Tue Jun 12, 2012 4:58 pm

If and when you are able to get this to work, that will complete my collection of "old" Quake mods that I used to play that are curent and able to be played on modern systems!
Keeping my fingers crossed.

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Re: Asking for help with old Quake mods

Postby gdiddy62 » Tue Jul 17, 2012 12:28 am

Reckless,
Would you possibly have any time for this now??

Thanks
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Re: Asking for help with old Quake mods

Postby gdiddy62 » Sat Jul 21, 2012 2:10 am

Is there anyone else who might try this? Reckless is busy with the Tenebrae project and I do not want to keep bugging him. I hate to be impatient but I'd really like to see this work for me again.

Regards all
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Re: Asking for help with old Quake mods

Postby revelator » Sat Jul 21, 2012 6:39 am

Tbh not sure ill ever manage to get tenebrae just right and will probably take some time before im starting anything else as i just got results from my examination.
Took years to find out why my legs started failing and had several doctors look at it with differing opinions so everything from artritis to a nerve disease
instead of just going straight for it and put me in a scanner :S.
Well they finally did and i have a back injury which has been grinding ever so slowly at my nerve endings so im now officially a cripple... sigh.
Netto result is ill newer work with any manual labor again.

Other coders are welcome to pitch in with help on updating these and i could use a hand with some of the work on tenebrae when i get back on it.
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Re: Asking for help with old Quake mods

Postby toneddu2000 » Sat Jul 21, 2012 8:08 am

so sorry for you reckless
I hope you'll have a health improvement
- my first commercial game, made with FTEQW game engine
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Re: Asking for help with old Quake mods

Postby revelator » Sat Jul 21, 2012 9:09 am

Sucks aye :/ now i have to decide if i want to drag them to court though it wont get me fixed.
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