by Baker » Tue Sep 04, 2012 10:26 pm
What doesn't work about it?
On Windows, you can work around the timing issue by:
1) Go to Task Manager
2) Find the NPR Quake process in the list.
3) Right click on the process and click "Set Affinity" and select only a single CPU (cpu 0 would probably be the best).
If you have an old Intel display adapter (and post #1 indicates you don't), NPRQuake may not run merely due to how NPRQuake draws the "disc" when loading (same as with GLQuake) which is in a way that the Intel OpenGL drivers didn't support (may still not support?).
Also the extensions list may overflow the buffer.
I saw something about .dlls, which NPRQuake uses for the rendering, I don't see how that would prevent it from running but clearly I'm missing something here.
[I've tried to read the posts to see what the issue is, but there are so many posts I admit if the problem was mentioned, I don't see it.]
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