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InsideQC Forums • View topic - Looking for a few good monsters...

Looking for a few good monsters...

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Looking for a few good monsters...

Postby Dr. Shadowborg » Thu Jul 27, 2006 9:11 pm

I'm considering doing a monster compilation mod with source included, and where source is unavailible, to recode said monster, and once that's done, perhaps do a zoo like demo map for them all to be seen on.

So, I was wondering, what non-id monsters that have appeared in quake do people actually like, and would like to see in such a format?
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Postby FrikaC » Fri Jul 28, 2006 2:42 am

Willy the spider isn't too bad.
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Postby leileilol » Fri Jul 28, 2006 4:08 am

Willy the Spider has QC files.
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Postby FrikaC » Fri Jul 28, 2006 7:49 am

Oh, right.
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Postby Dr. Shadowborg » Fri Jul 28, 2006 3:37 pm

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Postby Dr. Shadowborg » Fri Jul 28, 2006 8:39 pm

Monster List Current, let me know If I've missed any.

Non-Affiliated (i.e. not part of a missionpack) Originals:
Willy Spider
Redback Spider
Manga Babe / Hell Kitten
Blarg
Snakeman
Cyberdemon
Drone
Nun Sarge (from Hard Target mod)

Missionpack Originals
SoA:
Scourge (big ass scorpion from SoA with nailguns for claws)
Deathball
Gremlin
Armagon

DoE:
Wraith
SuperWraith
Egyptian Morph guy
Electric Eel
Dragon

Nehahra Originals:
Baron

Quoth / Contract Originals
Drole
Night Gaunt
Gug
Voreling
Flying Polyp
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Postby Baker » Fri Jul 28, 2006 11:21 pm

Lunaran's Axe Men/Mega Enforcers/Enforcer Commanders:

(QuakeC in download)

http://www.lunaran.com/maps.php?map=lunsp1


Zerstorer Bad Guys:

(QuakeC in download)

http://www.gamers.org/pub/idgames2/part ... erstoerer/


Fat Controller's Archers and an array of other ones:

(QuakeC in download)

http://hosted.planetquake.gamespy.com/f ... e=custents


Necro's Fire Shamblers, Black Shamblers, Hell Knight with shielding:

QuakeC not included I don't think

http://www.fileplanet.com/dl/dl.asp?/pl ... e_sp06.zip
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Postby scar3crow » Fri Jul 28, 2006 11:31 pm

DrSB - Theyre called Centroids, not Scourge.
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Postby Baker » Fri Jul 28, 2006 11:33 pm

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Postby scar3crow » Fri Jul 28, 2006 11:44 pm

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Postby SkinnedAlive » Sat Jul 29, 2006 9:26 am

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Postby venomus » Sat Jul 29, 2006 11:56 am

Lets see, had more monsters, Also the source code is available on that site.

() had well made dragons (several types) and a few boring reskins of stock monsters with increased health etc.

had Fiendlings and some kind of wizard. Most of Kona's maps seem to have some custom enemies so its worth checking all those maps.

had re-done Nehahra barons.

Some other mod from Tronyn (can't remember the name) had axemen, some reskins (not as boring, they had different attacks etc), and the wizard dude again. EDIT: the name of this series is .

had a few new monsters.

There was this big moon base map? Had the walking mechs that fired lasers from Custents. EDIT: the name of this map is .

has enforcers with rockets flame throwers.

There is yet another Base series with a flying laser drones and a new reskinned set of blue enemies that have different attacks. EDIT: the name of this series is .

Hexen 2 is based on the quake engine and had a shitload of new monsters. I you somehow managed to find/rip the qc source code I'm sure it could be made to work in Quake.

Prydon Gate

AirQuake/KiU/DiD tanks and stuff

And not to forget my own contribution, the maggot and the stalker. Don't know what happened to them though :(

BTW, if you are intending to have _every_ monster in your zoo map, you'd better have a custom engine that can handle oversize progs.dat and increased precache limits. One of my n00b mods tried the same and hit the limits way before getting all the ones listed above.
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Postby Dr. Shadowborg » Sat Jul 29, 2006 3:32 pm

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Postby venomus » Sat Jul 29, 2006 8:37 pm

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Postby Dr. Shadowborg » Sat Jul 29, 2006 9:12 pm

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