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InsideQC Forums • View topic - Leaving the Quake Community

Leaving the Quake Community

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Re: Leaving the Quake Community

Postby gnounc » Tue Oct 04, 2011 2:56 am

I thought he'd be asking you that question lmao.


aww I got newpaged. I always get newpaged. *sulks*
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Re: Leaving the Quake Community

Postby ceriux » Tue Oct 04, 2011 4:24 am

The irc channel is probably the best place for help the forums are nice esp. because the information stays available for everyone. But replys are usually limited and take a while to be posted.
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Re: Leaving the Quake Community

Postby thorn3001 » Tue Oct 04, 2011 4:30 am

it's a shame you decide to leave forum :(
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Re: Leaving the Quake Community

Postby goldenboy » Tue Oct 04, 2011 5:33 am

He has a point tbh, the Quake community isn't the most welcoming or forgiving. Also, the Quake technology isn't the most welcoming or forgiving.

But yeah, dramatic exits are not a good answer.

I mean *I*'m still here. :twisted:
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Re: Leaving the Quake Community

Postby OneManClan » Tue Oct 04, 2011 6:46 am

Last edited by OneManClan on Tue Oct 04, 2011 4:47 pm, edited 1 time in total.
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Re: Leaving the Quake Community

Postby revelator » Tue Oct 04, 2011 8:00 am

Oneman that was pretty much putting my thoughts in words i couldnt express myself :)

Nothing more to add besides it will allways get better as you learn so dont give in :)
in the end the reward is much more fullfilling knowing that you made it with your own bare hands and mind no matter the time it took.
Productivity is a state of mind.
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Re: Leaving the Quake Community

Postby mh » Tue Oct 04, 2011 11:20 am

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Re: Leaving the Quake Community

Postby ajay » Tue Oct 04, 2011 4:24 pm

Oh such bollocks. Inside3D is splendidly welcoming and it's citizens are both cuddly and more helpful than much of us deserve. In my experience help usual comes in one of the following forms: complete code/model, partial code, "do it like this", "Look at that" or vague "try this sort of thing". Each one is equally valid, useful and helpful. And no-one has any right to expect anything else.

Having said that, if no-one creates tools and an engine capable of running my stupid map, I'm bloody off, and will wave some rude finger gesture as I do. So there.
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Re: Leaving the Quake Community

Postby revelator » Tue Oct 04, 2011 4:35 pm

let me have a go at that map :)
my realm engine can handle some pretty brutal stuff but suffers from incompatibilities on its own so if the map needs anything special i might learn a few things to.
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Re: Leaving the Quake Community

Postby frag.machine » Wed Oct 05, 2011 1:01 am

I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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Re: Leaving the Quake Community

Postby Error » Wed Oct 05, 2011 1:57 am

There are only a handful (4-6) people that come here that truly KNOW csqc. Either way, sorry to see you go, whether on good or bad terms. Good luck on any future en-devours and don't hesitate to drop back and let people know what you've been up to.

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Re: Leaving the Quake Community

Postby Nahuel » Wed Oct 05, 2011 11:29 am

I am new to the quake community. and less than a year ago occasionally I make small things in quake as a hobby in so many others. Quake is my favorite game no doubt, occasionally i would make stuff in my mods that I've seen in other mods. But I understand that is hard for me, I never saw a single line of code, before knowing qc. Nothing whatever. My English is very limited. I only understand 25% of what I read in general and I write really horrible. I the begining I was somewhat excited about wanting to learn everything, but it's hard for these things and I felt frustrated. But now I'm pretty quiet, and I can enjoy my small achievements in the engine Darkplaces and I try to share with noobs like me. In this forum I know that Spike is (obviously) who knows more about on CSQC, and he helped me a lot even though my questions are silly. And Spike is the creator of the great CSQC , and he helps a lot in this regard. He does not ask anything in return and it's been hard work for him. Maybe we want clear tutorials like those of ssqc. But I know writing tutorials can be heavy and boring .
Your tutorials and snippets have helped me a lot. You've probably learned a lot more than most people and very quickly. I can only tell you to calm down and be patient. If all goes well, you'll learn much more about it and you writing tutorials for CSQC. I hope to do that way. If however you made that desicion, I respect you and i understand you. I hope you continue in this hobby (modding) even in other engines. Best wishes.
Nahuel.
hi, I am nahuel, I love quake and qc.
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Re: Leaving the Quake Community

Postby WickedShell » Wed Oct 05, 2011 2:29 pm

As professional ghost forum stalker I wasn't gonna post, but nahuel made a point that I can't help but comment on.

What is help for some people is not a help to others. When I look for help being pointed at an example, or given some source to go check out I can move from there onwards pretty fast, not always gracefully, sometimes with really dumb errors. But being told which bit of source is relevant is what I needed. But that works mostly because I already know how to program, including at a very low level, as well as higher level stuff. For someone who doesn't know how to program/read code things can be much more frustrating, and need more (indeed different) help. And as someone who had to try and teach Computer Science II students once, I failed miserably at figuring out how to break down concepts or explain things in terms others understood. But this goes both ways sometimes, things that make sense to people who are new to stuff, leaves me standing there scratching my head, because I'm stuck with my preconceptions.

As a side note, getting help from LordHavoc for me has always run like this;
Me: <dumb question>
LordHavoc: <foo>.<h/qc/c>
Me: (In head, grumble grumble, find the file)
LordHavoc (meanwhile): <useful and relevant math, that I don't yet realize I need>
Me: OHHHHHH!!! *enlightenment* Thank you!

I end up annoyed at first for being sent to some code file, and getting some math thrown at me in the meantime, but he has invariably sent me to the right file that answers all my questions, or is the spot to start from and examine the surrounding source (provided I asked the right question). There is something to be said for this kind of help, since people tend to be very willing to explain things you don't understand, but the whole "Give a man a fish/teach a man to fish" thing comes into play, as well as usual providing added insight for down the road.

Anywho keep going all, and I will stay with my forum stalking, and periodic IRC questions. I guess I'm really just adding another I appreciate y'all to this thread.
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Re: Leaving the Quake Community

Postby ceriux » Sat Oct 08, 2011 2:13 pm

Like i said earlier and other too, it's much easier to get help on the IRC channel, even the more experienced people help and don't even gripe about it. Just be sure to make an attempt to do it first yourself , show what your doing and go "so why isnt it working" rather than well can someone do this for me? ask where to start and what to look for. help usually arises for me as long as i'm not just looking for answers right off the bat.
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Re: Leaving the Quake Community

Postby hondobondo » Sat Oct 08, 2011 6:54 pm

im not a software major, so i have trouble sometimes, but Quake and QuakeC are really the easiest things to break into FPS modding. the tools are free, the code is more or less figure-out-able. try working on a lithtech mod without any C experience. when i started, mods required VS6 or some nigh unconfigurable lcc-win junk. arg. i've gotten lots of help and most of it i didnt understand (engine stuff) but eventually figured it out. i dont know much about csqc except that it stands for client side quakec. i mean if i'm going to go through all that trouble to learn CSQC (flame me all you want) i might as well learn C(++) and work on Aliens vs Predator 2 and do the dream mod i've been dying to build or even unreal script or some such

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