by R-Blazer » Tue Jan 17, 2012 4:39 am
Thanks Baker for the critique, I do appreciate it.
The mapping I agree is not the best, all the maps were made by me and I am normally not a mapper at all. I do fully intend to find a pro mapper where they can take the visual style and immediately know how things work based on what I made.
More linear levels are my intentions, and only "Temple" pre-boss levels will most likely be the complicated ones. Walls that don't seem clear to shoot I will also be making "cracked" or damaged textures that give you a good enough clue that there is a secret, and I can also reduce the health on them.
I will be adding more enemies and weapons with a bit more interesting flair, and with a lot more finely tuned content things wont be as bland with things are a little more balanced up. I do appreciate the feedback, I always like to know where I can improve on.
Thanks,