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InsideQC Forums • View topic - Non-Q1 mods that ought to be converted

Non-Q1 mods that ought to be converted

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Non-Q1 mods that ought to be converted

Postby CocoT » Sat Aug 12, 2006 2:19 pm

A little brainstorming thread "a la AI's Cafe" ;-)

We obviously all know that many Quake1 mods have been converted on other platforms. Team Fortress, Capture the Flag, Holy Wars, Painkeep, you name it. A while ago, in an article, I hinted at the fact that there are mods out there that were not originally Q1-based but might be fun to mod for Quake1.
Discuss in this thread ideas about such mods, tell us how easy you think the conversion would be to code, what you think you would actually want to code in that would make the Q1 version even better... etc.

Examples were Counter-Attack by Koolio and the Q1Dom project. Both of them unfortunately never came out.

Personally, I think it'd be rather cool to have a conversion of that Half-Life mod in which players are surrounded by boxes and can turn into one when they stop moving. I've always liked that mod, I don't know why. Unfortunately, the HL version didn't have bots. I think it'd be easy to code the rules into FrikBot. To avoid the business of turning one model to the other, I think I'd go with a big room randomly filled with player models, you know, in statue-like grey. The moving player would be in full color and his/her skin change gradually to grey as he/she stops moving.
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Re: Non-Q1 mods that ought to be converted

Postby Tei » Sat Aug 12, 2006 6:24 pm

Now we know more, there are like 4 mayor types of multiplayer games (or more):
- Quake3 alike. That is "Pure DM". Like Nexuiz, Quake3, etc
- Counter Strike alike. That is "Tactical Urban Warfare" mods
- QuakeWorld alike. That is "Electronic Sports". Like QuakeWorld, and Warsow, and other
- Gloom alike. That is "RTS FPS". Like Tremulous, Gloom, Natural Selection etc.

Electronic Sports:

Obviusly quake1 has good QuakeWorld games. There IS the original and unique quakeworld community. We sould be VERY proud of that guys. I am.

Urban Tactical Warfare:

Seems that is very dificult to make "Tactical Urban Warfare" mods with quake. Well all know the BBOX on quake are not really good, and locational damage is not that go. That itself make that type of mods not much good. Also is the theed, off.. well..."Urban" maps. Maybe we sux mapping, or maybe the Quake1 engine is too limiting, but I dont really think the existing urban maps are good enough.

Pure DM:

Quake1 has painkeep, has the Q1A mod, has the Nexuiz game. We have enoug of that and work. Specially with the DPMASTER job, because is posible to search for other games. Is easy to join a FFA with Nexuiz. Again, we sould be VERY proud of the Nexuiz guys.

RTS FPS:

To me, CTF is dull, and TeamFortress is ugly because the mirror geometry. Distinct teams make for a more interesting gameplay. I admit I have stoped to play QW TeamFortress because is somewhat dull to me, and because sniper own the game.
Anyway I have no idea if is posible to make to make a RTSFPS for Quake1. Maybe the engine will not fit, because theres some "Tactical Warfare" elements on this type of games.
Anyway here is a hole to fill. A TeamFortress with different teams, more buildings and no-QW phisics but CS phisics.

Anyway has a gamer, I dont like the way Quake1 feel on internet. QuakeWorld feel much better but still. And the graphics are not good enough. I dont really like the Quake1 sky (except on some Mh or Tenebrae skys.)

I have like 900 zimbillions of unfinished singleplaer crap, that include enhanced Airquake mods and maps, enhanced DID mods , and a half-assed attemp to make a heighfield engine for Quake1 to make a "Sim City" alike multiplayer standalone game.

So well.. I think more "Sim City" and DID and Airquake can be for good. But that me.
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Postby Sajt » Sat Aug 12, 2006 10:38 pm

F. A. Špork, an enlightened nobleman and a great patron of art, had a stately Baroque spa complex built on the banks of the River Labe.
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Postby SkinnedAlive » Sat Aug 12, 2006 11:48 pm

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Postby Entar » Sun Aug 13, 2006 12:35 am

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Postby FrikaC » Sun Aug 13, 2006 1:51 am

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Postby xaGe » Sun Aug 13, 2006 3:50 am

Last edited by xaGe on Sun Aug 13, 2006 5:03 am, edited 2 times in total.
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Postby Sajt » Sun Aug 13, 2006 4:12 am

F. A. Špork, an enlightened nobleman and a great patron of art, had a stately Baroque spa complex built on the banks of the River Labe.
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Postby Quake Matt » Sun Aug 13, 2006 12:47 pm

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Postby CocoT » Sun Aug 13, 2006 4:59 pm

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Postby Tei » Sun Aug 13, 2006 5:26 pm

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Postby leileilol » Sun Aug 13, 2006 5:59 pm

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Postby Lardarse » Sun Aug 13, 2006 11:54 pm

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Postby Don Kael » Sat Aug 26, 2006 4:11 am

edited
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