by toneddu2000 » Sat Mar 10, 2012 6:27 pm
will you use csqc for monster animations code? Because, it's only my opinion of course, it would be great to split animation regions (torso and legs) so, when monster get attacked, torso rotates in x-axis with a strength proportional to attack strength.
I know Nahuel and behind_you did some experiments but the entire csqc animation side seems to me more a chimera than nothing else. If I were you I'd replace "pulling" motion with a normal and less "emphasized" one.
I liked very much rage animations: when you shoot at a mutant, its torso rotates in the opposite direction of the shot, but its legs continue to advance....very natural
anyway I really appreciate the frequency with you guys are uploading new videos: keep up the good work!
- my first commercial game, made with FTEQW game engine