by goldenboy » Thu Mar 01, 2012 11:01 am
Putting together the mechanics of the game and whiteboxing the levels is more engineering/design than art, though. The artwork just makes it look pretty and interesting (creatures, items, environment art etc). Not without reason are there such things as "art passes" in game making.
There are games that get by without any graphical art (roguelikes come to mind). However the art may be in the storytelling or something like that. And there is such a thing as ASCII art, as well.