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InsideQC Forums • View topic - QuakeSpasm 0.85.7

QuakeSpasm 0.85.7

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QuakeSpasm 0.85.7

Postby szo » Wed Mar 14, 2012 6:55 am

Version 0.85.6 of is released:




ChangeLog:
* Added support for cross-level demo playback
* gl_texturemode is reimplemented as a cvar with a callback and the
setting is automatically saved to the config
* Fixed execution of external files without a newline at the end
* Reduced memory usage during reloading of textures
* Fixed compilation on GNU/kFreeBSD (Debian bug #657793)
* Fixed backspace key on Mac OS X
* Disable mouse acceleration in Mac OS X
* Worked around recursive calling of the anisotropic filter callback
* Console word wrap and long input line fixes
* Verified correct compilation by clang (using v3.0)
* Several other small changes mostly invisible to the end-user



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Re: QuakeSpasm 0.85.7

Postby andrewj » Wed Mar 14, 2012 8:15 am

Is QuakeSpasm in Debian now? :shock:
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Re: QuakeSpasm 0.85.7

Postby szo » Wed Mar 14, 2012 8:20 am




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Re: QuakeSpasm 0.85.7

Postby andrewj » Wed Mar 14, 2012 10:48 am

Congrats! :D

It's a bit shocking because there's never been any Quake engines in Debian before (AFAIK).

Plus it seems like DOOM is a more popular game and there's only ever being one Doom engine in Debian, PrBoom, despite the fact there are many out there, and that one is pretty much dead (has not had any updates for several years).
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Re: QuakeSpasm 0.85.7

Postby qbism » Wed Mar 14, 2012 4:57 pm

I appreciate the gl_texturemode cvar. I like to set "gl_nearest".
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Re: QuakeSpasm 0.85.7

Postby xaGe » Wed Mar 14, 2012 8:44 pm

..That's funny because I run the Darkplaces quake engine all the time in Debian. :wink:
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Re: QuakeSpasm 0.85.7

Postby leileilol » Thu Mar 15, 2012 7:21 am

"Get into Debian" is a fun and rewarding achievment, especially if it's "universe".




Which i've got into before.
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Re: QuakeSpasm 0.85.7

Postby andrewj » Thu Mar 15, 2012 10:56 am

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Re: QuakeSpasm 0.85.7

Postby Spike » Thu Mar 15, 2012 2:48 pm

darkplaces is there as nexuiz-engine or some package like that.
.
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Re: QuakeSpasm 0.85.7

Postby xaGe » Sat Mar 17, 2012 1:37 am

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