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InsideQC Forums • View topic - frantiQ mod

frantiQ mod

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frantiQ mod

Postby gnounc » Mon Mar 26, 2012 6:30 am

just a quick mod, the idea is to encourage fast in your face action instead of attack and retreat.
the irony is that quake is already in your face.

might have better to mod a more modern game with these mechanics, but owell.

the idea was to lure you into combat by feeding you armor for doing so, rather than
rewarding hiding in a corner.

Also health is deducted for not attacking. So theres double incentive.

When I first had the idea a year or two ago, I didnt realize roe did exactly this.
Armor entities have been removed from the maps. Sort of. But health remains.

http://dl.dropbox.com/u/1776436/gnounc% ... 20v0.0.zip
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Re: frantiQ mod

Postby ceriux » Mon Mar 26, 2012 6:03 pm

cool stuff ill check it out
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Re: frantiQ mod

Postby qbism » Tue Mar 27, 2012 4:47 pm

I gave it a try. It does indeed motivate direct combat w/ hellknights and ogres rather than dodging long-range. I found myself trying to find a "sweet spot" that rewarded armor, but outside of melee reach.
Who/what is "roe" ?
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Re: frantiQ mod

Postby r00k » Tue Mar 27, 2012 6:15 pm

You could try maybe giving health/armor points for shots incurred on your enemy. :D
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Re: frantiQ mod

Postby gnounc » Sun Apr 15, 2012 4:23 am

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Re: frantiQ mod

Postby Squirt » Thu Apr 26, 2012 12:01 pm

Seems like an excellent idea!
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Re: frantiQ mod

Postby qbism » Fri Apr 27, 2012 1:29 am

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