Im starting to feel reverted to 3DFX days  

  but atleast there glide api had a wrapper for opengl calls  
 Hard for opengl to adopt a nonstandard extention from a propriarity driver (not like its opensource or atleast openstandard so ouch 

 )  
how would you like something like this if (ATI) glVertexArrayATI(HAH) else glvertexArray(HUH) 

 looks silly doesnt it ?
but if im going to do it at all, im going to wrap those extentions with the opengl standard names if ATI, or else i would have to rewrite the entire thing.
 
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