by mh » Tue Apr 24, 2012 12:26 pm
I think it's more an ATI thing than it is a laptop thing. It happens in scenes even without water shaders, so there's some state or combination of states at work here that are choking the driver. This machine timedemos my GL3 Q2 engine at over 900 fps, the CPUs an i7, so I'm quite certain that the machine itself is capable, just something causing a software fallback perhaps.