by Spike » Fri May 25, 2012 9:04 pm
its fullbright if it uses the last 16 bytes of the palette. though you can measure how many fullbright palette indexes there should be by comparing different parts of the colormap.
I think fullbrights are generally additively blended, which is wrong really, but means that you can just use an rgb texture with the non-fullbright pixels coloured black.
tenebrae traditionally takes the regular 8bit paletted image, generates height as 4*palette index, then converts that height into normals.
whereas if you give it a _bump texture, it does exactly the same but doesn't multiply it by 4.
while a _norm texture is directly uploaded as-is. many existing _norm textures have the height at that pixel stored in the alpha channel for various sorts of offset mapping, but not sure tenebrae ever supported that.
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