[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 112: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 112: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 112: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 112: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 112: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 112: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4787: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3922)
[phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4789: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3922)
[phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4790: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3922)
[phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4791: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3922)
InsideQC Forums • View topic - Quake MOD - In The Shadows

Quake MOD - In The Shadows

Discuss anything not covered by any of the other categories.

Moderator: InsideQC Admins

Re: Quake MOD - In The Shadows

Postby frag.machine » Thu Jan 24, 2013 2:47 am

I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
User avatar
frag.machine
 
Posts: 2120
Joined: Sat Nov 25, 2006 1:49 pm

Re: Quake MOD - In The Shadows

Postby qbism » Thu Jan 24, 2013 3:45 am

User avatar
qbism
 
Posts: 1236
Joined: Thu Nov 04, 2004 5:51 am

Re: Quake MOD - In The Shadows

Postby ceriux » Thu Jan 24, 2013 4:17 am

thats screenshot looks pretty awesome!
User avatar
ceriux
 
Posts: 2230
Joined: Sat Sep 06, 2008 3:30 pm
Location: Indiana, USA

Re: Quake MOD - In The Shadows

Postby sock » Thu Jan 24, 2013 10:39 am

Here is the original PCX file ( )
Here is one at a lower resolution ( http://www.simonoc.com/images/design/sp/qbs8_001.pcx )

Both of these images do not load correctly in PhotoShop, I suspect this is an index palette problem, I have seen it before.

Your latest screenshot looks damn amazing, that is certainly the look I was going for. I tried to use the overbright feature a lot with the lighting because it gives the scene an extra range with the ability to have hot spots around lights. I was checking out your video menu in you engine and WOW that is some amazing features you have added, there are so many things you can tweak. Awesome stuff. 8)
Well he was evil, but he did build a lot of roads. - Gogglor
User avatar
sock
 
Posts: 137
Joined: Thu Aug 23, 2012 7:16 pm
Location: Wandering Around

Re: Quake MOD - In The Shadows

Postby leileilol » Thu Jan 24, 2013 12:32 pm

The PCX loads correctly in Paint Shop Pro 5, with colors. I suspect a regression in Photoshop?
leileilol
 
Posts: 2783
Joined: Fri Oct 15, 2004 3:23 am

Re: Quake MOD - In The Shadows

Postby qbism » Mon Feb 04, 2013 5:54 am

Fixed aspect, shading, and view direction on spawn. Added r_nolerp_list (torch animation doesn't lerp). Current super8 build:
https://sourceforge.net/projects/qbism/ ... urce=files
Image
User avatar
qbism
 
Posts: 1236
Joined: Thu Nov 04, 2004 5:51 am

Re: Quake MOD - In The Shadows

Postby r00k » Tue Feb 05, 2013 1:39 am

@Sock,

My teleport textures arent showing, though, on S1M2, when u trigger the button that opens the two teleporters to megahealth, they teleporters are visible.
What is happening in the mod that switches that texture?
r00k
 
Posts: 1111
Joined: Sat Nov 13, 2004 10:39 pm

Re: Quake MOD - In The Shadows

Postby sock » Wed Feb 13, 2013 3:31 pm

@qbism, looks awesome, I am glad you found the time to add the new features to your engine. :)
@rook, all the teleporter textures in the map are on func_wall entities with a skip texture on all sides except the warp star texture. The entity not showing is happening on a couple of different engines and I am not sure why. I do use a skip utility which takes the surfaces I mark with skip and moves them around in the BSP. This process might be doing something weird with the entities. For example the start map with the rune pillars has two teleporters with func_wall entities so that the warp surface is not split up and the front surface is maintained as two triangles.

Image

Making this MOD has always been about a labour of love for me but regardless of how much I enjoy doing this, the reality is it cannot be sustained as a full time exercise. My original idea for this project was to produce a high quality demo to spearhead a Kickstarter campaign to pay for my time to make more content. I am sure most people are going WTF this is a MOD, you can't sell this stuff!

MODs have traditionally been about free stuff, but I thought that people would love to see new content professional done for Quake and the idea of the Kickstarter campaign would be about paying for my time, not selling finished content. The plan was to let backers influence content like for example adding extra routes and secrets to the developing maps. The final release was going to be free, it was the process of creation that was going to benefit.

I spent a long time creating the content for the demo to hopefully highlight to people what sort of quality level to expect in the future. I made sure the environments were rich in details, consistently textured and the AI was fun to play against. The maps were designed for both stealth and vanilla gameplay and were finely balanced to take advantage of a dynamic skill system. I had hoped that the quality of the demo would gain plenty of interest but sadly the Quake community is really small and mostly like an extended family rather than a serious fanbase anymore.

I thought that a MODdb page would hopefully spread the word about what I was trying to do and I spent over a month writing articles, listening to feedback and trying to gain interest, but it highlighted one major problem, very few people have the original game anymore. Probably the lowest point was emailing lots of internet news/magazine sites and getting absolutely no replies. I thought it was a quake thing (game over 15 years old and not looking like the latest GFX candy) but this is not the case, they do report quake news but not this MOD.

Sadly the financial pressures of life insist I move on to other projects and this means that this MOD is finished, the released demo is the final release. I still have a couple more articles to write about the various features of the MOD and will add them over the coming weeks. I do plan to release the source materials for the MOD, but I need to sort through all the stuff I created first.

I hope everyone who downloaded the MOD had some fun with it and maybe this MOD will inspire everyone to give stealth games a try in the future!
Well he was evil, but he did build a lot of roads. - Gogglor
User avatar
sock
 
Posts: 137
Joined: Thu Aug 23, 2012 7:16 pm
Location: Wandering Around

Re: Quake MOD - In The Shadows

Postby leileilol » Wed Feb 13, 2013 3:40 pm

leileilol
 
Posts: 2783
Joined: Fri Oct 15, 2004 3:23 am

Re: Quake MOD - In The Shadows

Postby frag.machine » Wed Feb 13, 2013 5:23 pm

I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
User avatar
frag.machine
 
Posts: 2120
Joined: Sat Nov 25, 2006 1:49 pm

Re: Quake MOD - In The Shadows

Postby Dr. Shadowborg » Thu Feb 14, 2013 1:29 am

:(
User avatar
Dr. Shadowborg
InsideQC Staff
 
Posts: 1120
Joined: Sat Oct 16, 2004 3:34 pm

Re: Quake MOD - In The Shadows

Postby qbism » Thu Feb 14, 2013 5:06 am

Maybe let it ferment in a cool dark recess for a few months. Get some objective distance.
User avatar
qbism
 
Posts: 1236
Joined: Thu Nov 04, 2004 5:51 am

Re: Quake MOD - In The Shadows

Postby Seven » Thu Feb 14, 2013 12:55 pm

Hello sock,

That is definitely the saddest thing I have heard/read in a while.
Your mod rushed in like a giant wave that turned everybody it touched into a stealth fan :)
You overwhelmed many many people with its style, ideas, gameplay and maps.
That even almost every engine dev coded support for it immediately.
I think this is self speaking.

I can fully understand your point regarding the fanbase though.
Quake is for lovers. And not for the young "call of duty" like generation.
So you will not have thousands of people playing your mod.

But let me tell you something:
You had almost all the Quake lovers on your side. I think the given feedback doesnt leave a doubt.
If this amount of feedback and fans is too small for you, then yes....
... there will most probably not be a bigger response for any other Quake mod.
And even the biggest wave of enthusiasm will tone down after a while, so you can also not excpect high amounts of replies over a long time period.

Seeing all the things you have done on your homepage leaves no doubt as well:
You are one of the few talented people who could turn every game into a jewel.
Please do not stop to work with/on games.

I am very sure to read your name again.
Maybe at another game, maybe at another time. But I am sure. :)

I wish you all the best and hope that your financial situation will not last too long...
Seven
Seven
 
Posts: 301
Joined: Sat Oct 06, 2007 8:49 pm
Location: Germany

Re: Quake MOD - In The Shadows

Postby r00k » Fri Feb 15, 2013 5:11 am

r00k
 
Posts: 1111
Joined: Sat Nov 13, 2004 10:39 pm

Re: Quake MOD - In The Shadows

Postby Spirit » Fri Feb 15, 2013 11:25 am

Improve Quaddicted, send me a pull request: https://github.com/SpiritQuaddicted/Quaddicted-reviews
Spirit
 
Posts: 1037
Joined: Sat Nov 20, 2004 9:00 pm

PreviousNext

Return to General Discussion

Who is online

Users browsing this forum: No registered users and 2 guests