by scar3crow » Tue Feb 19, 2013 3:57 pm
Part of it is a disconnect of PC usage culture - Quake has a very simplistic structure (amendments), which is very fluid, but only if you are comfortable with command line input. For a shortcut system it is terribly clunky and weird (the only Quake shortcut I've ever had was QWCL, and even then, GameSpy launched that). Contemporary users aren't familiar with anything command line, I have coworkers who freeze up if they are asked what their IP is, or to do a tracert to Google, or to perform a release renew. None of them know the command line (some have never seen it), so when a mod asks them to install it, they are asked to either go through a very clunky interface, or wade into uncharted and mysterious waters. The path to experiencing Quake as we enjoy it is one with many trials and tribulations - ones that we often don't notice as we reflexively handle them. I do think something like Quaddicted's Quake Injector could in theory be suped up for mod support as well, so it simply turns into a general Quake front end. Its UI would still be daunting to some, but less so than hopping into Run.
...and all around me was the chaos of battle and the reek of running blood.... and for the first time in my life I knew true happiness.