Okay, done playing.
Had more fun playing this time around. Stealth tutorial updates helped a lot, though I still have some gripes with it. S1M2 plays a lot better for the stealth gameplay than S1M1 does though, largely because S1M2 "opens" more passages for you than S1M1 does. Start map also plays a lot better than the earlier version. Found out how to access a lot more areas, including the Well of Bones.
Only bugs I noticed was some book text had misspelled words, etc. This isn't a big deal for me though as I'm not a grammar nazi, and the gist of what was being said got across just fine.
Really liked seeing the monsters navigate the level to find you.
Thoughts regarding stealth mode:
1. This mode seems to discourage combat and killing, or at least discourages attempting to do so directly. As a result, it tends to punish you more for being seen. This is largely mitigated in the 1.1 demo, though you might consider a few more weapons oriented towards giving the player an edge when discovered, like a flash, concussion or poison / smoke bomb.
2. Using Enviromental Hazards is encouraged, but something I would really like to see is some way of pushing monsters around. (airfist or something, then monsters being aware of slime and lava would be oh-so-much-sweeter because you could shove them in to die. Or push them off cliffs into spikes and deathzones >=D)
3. The Shadow Cult seems to be somewhat Ninja / Assassin-esque, so why don't you give players a grappling hook or something so you can hide in the ceilings? (granted this can break gameplay routes, but then again, stealth mode is all about finding routes through areas...maybe do what Half-Life: Opforce and RMQ do? i.e. "grapple points" in certain spots of the level?)
4. Poisoned monsters only seem to attack other monsters upon initial poisoning, unfortunately this means that once they kill their inital target, they don't do anything more. Since the poison logically causes hallucinogenic effects in targets, you should make them attack other monsters even after killing their inital target.
5. No poison fatality? i.e. shooting a monster with multiple poison bolts should kill them.
All in all, I can't wait for the next version to come out. I really wanna fight that badass death knight with the oversized shield.

...Uh-oh, playing this makes me want to work on Hellsmash again.
