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InsideQC Forums • View topic - New open source engine

New open source engine

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New open source engine

Postby Seven » Tue Aug 28, 2012 12:15 pm

Hello,

I dont know if it has been discussed in this forum already. I didnt found anything about it, so I thought I could post it...
Knowing not much about game engines myself, I stumbled over this interesting one.

For the engine devs of this forum this might be interesting, because this forum has many high talented engine devs.

It is an open source engine with very interesting capabilities.
I looked a bit through their forum and found a lot of "Quake" talk there. :)
They even have a Quake model converter and other things.

So it should be worth a look (link to homepage can be found here too):
http://www.youtube.com/watch?v=obWkjRIV ... re=related

Kind regards,
Seven
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Re: New open source engine

Postby hogsy » Tue Aug 28, 2012 1:34 pm

I'm sure everyone here already knows about this.
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Re: New open source engine

Postby leileilol » Tue Aug 28, 2012 6:56 pm

OGRE IS NOT AN ENGINE

Why can't people get that through their heads! geez!
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Re: New open source engine

Postby toneddu2000 » Tue Aug 28, 2012 7:31 pm

leilei, I think your outraging comments are not always useful for noobies because you don't explain what the problem is.
Anyway leilei is right! :) Ogre is a scenegraph with a robust 3d engine built in. Creating a game with Ogre it would be equal to write A LOT of code to make all the remaining parts. But, yeah, it's cool and opensource! I always thought if it would be possible to add quakec + dp extensions + ogre 3d engine + ODE in a whole new engine! I know, it's impossible but let me dream! :D
- my first commercial game, made with FTEQW game engine
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Re: New open source engine

Postby Baker » Tue Aug 28, 2012 8:27 pm

The night is young. How else can I annoy the world before sunsrise? 8) Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
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Re: New open source engine

Postby mh » Tue Aug 28, 2012 10:20 pm

Ogre's been around for at least 10 years. It's more of an intellectually interesting project than anything of real practical use to me, but I understand that some actual Real Work has been done with it so respect enough for that.
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Re: New open source engine

Postby leileilol » Tue Aug 28, 2012 11:44 pm

I like Irrlicht better, because it still can be beaten to work on a powervr card
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Re: New open source engine

Postby mankrip » Wed Aug 29, 2012 1:39 am

Isn't Irrlicht outdated by now?

Another good engine that hasn't seen an update lately is Sauerbraten.
Ph'nglui mglw'nafh mankrip Hell's end wgah'nagl fhtagn.
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Re: New open source engine

Postby scar3crow » Wed Aug 29, 2012 5:09 am

If I remember correctly, Torchlight and Torchlight 2 uses OGRE for its rendering. I may however not remember correctly.
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Re: New open source engine

Postby toneddu2000 » Wed Aug 29, 2012 7:10 am

- my first commercial game, made with FTEQW game engine
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Re: New open source engine

Postby revelator » Thu Sep 06, 2012 2:39 pm

Also crystal space 3D :) which is used in quite a few games (even commercial ones).

Productivity is a state of mind.
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Re: New open source engine

Postby toneddu2000 » Fri Sep 07, 2012 8:45 am

never loved it. IMO worst platform for gamedev. Open game Yo Frankie! failed 90% because used that engine. Outdated and not well documented. But it's just my opinion!
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Re: New open source engine

Postby leileilol » Fri Sep 07, 2012 8:20 pm

Yo Frankie! used the Blender Game Engine
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Re: New open source engine

Postby toneddu2000 » Sat Sep 08, 2012 10:45 am

- my first commercial game, made with FTEQW game engine
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Re: New open source engine

Postby revelator » Sat Sep 08, 2012 1:39 pm

CS newer been easy though you can make some cool stuff with it :)
a demo of openoutcast is out there somewhere using CS but they decided to move development to the crysis SDK because it was hard to handle CS.
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