I would like to release a new Quake monster that I was working on.
Some time ago I mentioned it in the "What are you working on" thread.
It uses Psionics spider model. I want to thank Psionic very much for his great model.
It was the first time, that I implemented a completely new monster with its own AI, animations, sounds and mean features

You do not need 'special' maps to use it, the spider is randomly used/spawned as a replacement for regular Quake monsters.
It has a chance of 30% (adjust the chance for each monster individually in QC if you want) to replace the original Quake monsters.
It works with all maps. If you create new/own maps, you can also call/spawn it via "monster_spider".
When using the random replacement method, I tried to keep the balance of the game by doing the following:
- Spider has the same health as the replaced monster type
- Spider uses a different skin for each replaced monster type (it has 8 skins)
Some more details:
Model by Psionic.
5 skins by Psionic. 3 skins and leg gibs by webangel
Quake implementation (AI, sounds and some effects) by me.
Monster properties:
- 3 different melee attacks
- 1 long jump attack
- 1 ranged attack: Spits out webs that glues the player to the ground for a short (adjustable) time. (default is 2 sec.)
- Has an adjustable chance to resist shotguns and nailguns attacks (default is 25%)
- Has an adjustable chance of hiding / sneeking inside the ground (= suprise attack) (default is 35%)
- Adjustable replacement monster for all Quake monsters individually or spawn it via "monster_spider".
Depending on which monster it replaces, its health points and skin texture will change accordingly.
Special credits to Psionic for his amazing model !!
Thank you for your free contribution.
I included the source, so that everybody who wants, can add the spider into their mods.
Important:
This spider is engine independent (read some comments/notes inside spider.qc for more details)
The QC source is vanilla Quake 1.06 with my adds included.
See the qc-files change dates to see which files I modified (besides the new spider.qc ).
I commented every new entry with: // added by Seven so that you can find them easily and copy/paste it into your mod.
I also tried to comment the new things as good as possible inside spider.qc so that it is easy to understand.
Please forgive the messy code.

I also made a different version for Darkplaces engine (which uses a lot of dpextensions).
That version has extended visuals, particle effects, High res skins and a special death animation (and other stuff that nobody really needs).
The DP version can be downloaded here (if you are interested):
http://quakeone.com/forums/quake-mod-re ... thers.html
This is the DOWNLOAD for the engine indepenedent version:
http://rapidshare.com/files/4056222459/ ... _Seven.rar
I hope that some of you enjoy it. Feel free to use anything from it in your mods if you want.
Here is a short youtube clip to see the spider in action (it shows the Darkplaces version):
http://www.youtube.com/watch?v=1RUMEjOjwiw
Kind regards,
Seven