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question about licences

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question about licences

Postby Nahuel » Mon Feb 17, 2014 12:54 pm

well, Can I use GPL content and Creative Commons Attribution-Noncommercial-Share Alike 3.0 Unported license in the content of a free game? if this is possible I will not mix gpl and CC BY-NC-SA content in a single file, i will just release some models, textures and sounds with the two differents licences in the package of a free game. CAn i do this?
hi, I am nahuel, I love quake and qc.
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Re: question about licences

Postby Spike » Mon Feb 17, 2014 1:56 pm

the GPL requires that 'derivative works' also carry the GPL license.
if you can avoid your CC stuff from being a derivative work then the gpl-incompatible parts won't matter.

the precise definition of 'derivative work' is somewhat fuzzy.

if they're just random models you pulled off the internet then they're clearly not derivatives. you're using gpl software to view them, but they're not gpl themselves.

if they're models made explicitly for your GPLed work that only your GPLed work can correctly load+display, then arguing that they're non-derivative is much harder.

law is pretty much all about arguing, imho...
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Re: question about licences

Postby Julius » Mon Feb 17, 2014 4:50 pm

Yes should work (IANAL), but the "non-commercial" part really goes against the idea of FOSS. If possible at all you should try to avoid that.

Edit: http://freedomdefined.org/Licenses/NC

Edit2: cc-by-nc-sa licensed stuff can't be put into most Linux repositories for example.
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Re: question about licences

Postby Nahuel » Mon Feb 17, 2014 5:49 pm

hi, I am nahuel, I love quake and qc.
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