by frag.machine » Sun May 25, 2014 2:08 pm
Funny, the very fact the player starts with an axe always sounded wrong to me, at least from the plot perspective. Originally that same axe as the ogre melee weapon. Also, the original plot talked about a magic war hammer, which would be much more fun to play IMO. But all of this is the result of the lack of coherence in the creative process (due lack of leadership in this area) this game suffered.
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC 
(LordHavoc)