[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 112: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 112: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4787: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3922)
[phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4789: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3922)
[phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4790: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3922)
[phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4791: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3922)
InsideQC Forums • View topic - MHDoom finished

MHDoom finished

Discuss anything not covered by any of the other categories.

Moderator: InsideQC Admins

Re: MHDoom finished

Postby revelator » Wed Jun 04, 2014 5:36 pm

Havent updated any libs in the engine the libs i changed where allready the latest i could find :/ glew-1.10.0 and jpeg9a rest are the original id libraries ogg/vorbis + openal.

Update the shadow bug seems to be back, after i did a full clean and recompile grrr. (msvc 2013 build still slower also)

I did remove a lot of stuff mh had left in the engine but was disabled because he removed most of the editor sources but besides that and running it through astyle i havent touched anything,
besides removing the experimental GLSL interaction renderer and making 2 new functions to avoid a few more state changes.
Removing the rest of the editor code was what broke compatibility with original game dll's but that should not cause this.
Productivity is a state of mind.
User avatar
revelator
 
Posts: 2605
Joined: Thu Jan 24, 2008 12:04 pm
Location: inside tha debugger

Re: MHDoom finished

Postby revelator » Wed Jun 04, 2014 8:30 pm

Uploading a test build with a more modern menu + HD textures and HD models.
For the ones who want the full shebang i also included sikkmod with the new menus.
its big because of the HD textures sorry about that.

I changed a few things in the renderer to use BFG's code it made certain areas a bit more bright so you dont have to spam the flashlight anymore.
It also uses the special smartflt resample code from twilight (configurable).
changed a few things to try and get rid of the shadow bug and its better but not fixed totally (atleast not on AMD).

sikkmods parallax code will not affect the gui anymore but it still causes texture sliding on surfaces that dont support it (working on a material solution).

still uploading but you can find it here
Productivity is a state of mind.
User avatar
revelator
 
Posts: 2605
Joined: Thu Jan 24, 2008 12:04 pm
Location: inside tha debugger

Re: MHDoom finished

Postby toneddu2000 » Wed Jun 04, 2014 10:26 pm

it asks to login
- my first commercial game, made with FTEQW game engine
toneddu2000
 
Posts: 1395
Joined: Tue Feb 24, 2009 4:39 pm
Location: Italy

Re: MHDoom finished

Postby leileilol » Wed Jun 04, 2014 10:56 pm

He meant to post .
leileilol
 
Posts: 2783
Joined: Fri Oct 15, 2004 3:23 am

Re: MHDoom finished

Postby revelator » Thu Jun 05, 2014 2:16 am

whoops yeah, the other one only i am able to use :)
Productivity is a state of mind.
User avatar
revelator
 
Posts: 2605
Joined: Thu Jan 24, 2008 12:04 pm
Location: inside tha debugger

Re: MHDoom finished

Postby revelator » Thu Jun 05, 2014 2:27 am

btw heres a shot of whats causing the shadows to go nuts, its not easy to see unless you compare the two shots.

Image

as you can see theres a ghostly image of the wall to the left, when it happens to clip a shadow they dissapear.

Image

looks like a depthbuffer image somehow but im not sure how that came to pass :S
Productivity is a state of mind.
User avatar
revelator
 
Posts: 2605
Joined: Thu Jan 24, 2008 12:04 pm
Location: inside tha debugger

Re: MHDoom finished

Postby revelator » Thu Jun 05, 2014 9:58 pm

I think i fixed it but theres room for improvement still.

Ran a codeanalysis by msvc 2013 and found several places where the same function was recast to another type.

like idStr somestring;

was cast to char *somestring; inside the same function and even more glaring whoopsies where a global was cast to something else inside a function.

The compiler should be smart enough to optimize things like that out but its bad practice to say the least and funneling it out actually gave me a rather nice performance boost hoho :).

there was a rather nasty example of the above in the stencil shadow code which ment an array could easily use the wrong type.

Latest build here

This guy looked shocked to say the least :)

Image
Productivity is a state of mind.
User avatar
revelator
 
Posts: 2605
Joined: Thu Jan 24, 2008 12:04 pm
Location: inside tha debugger

Re: MHDoom finished

Postby revelator » Fri Jun 06, 2014 7:31 pm

Sikkmod looks pretty nice with this besides a few buggers which only happen on ATI it seems.

soft shadows (when enabled turns blood decals green Oo).
ssao seems to have even worse bugs than on nvidia outlines are seen even on particles on nvidia its mostly visible on skyboxes / heathaze, the bfg will trigger a tunnel effect when fired with ssao on.

rest works pretty much ok though.

todo. fixup the depth capture / render to work correctly.

change sikkmodd3xp to use the 1.02 game dll code and gui (keep the d3xp images though).
Productivity is a state of mind.
User avatar
revelator
 
Posts: 2605
Joined: Thu Jan 24, 2008 12:04 pm
Location: inside tha debugger

Re: MHDoom finished

Postby toneddu2000 » Fri Jun 06, 2014 7:46 pm

- my first commercial game, made with FTEQW game engine
toneddu2000
 
Posts: 1395
Joined: Tue Feb 24, 2009 4:39 pm
Location: Italy

Re: MHDoom finished

Postby qbism » Sat Jun 07, 2014 12:16 am

Green: Try disabling Catalyst AI and disable downsize in config?
User avatar
qbism
 
Posts: 1236
Joined: Thu Nov 04, 2004 5:51 am

Re: MHDoom finished

Postby revelator » Sat Jun 07, 2014 11:30 am

Downsize is disabled by default :) i had an auoexec.cfg with that turned of in my doom directory for ages.
Turned off cat ai (not the easiest thing btw) need to lookup the profiles.xml in appdata\local\ati\ace and set it to disable in it.

Still working on routing out the last places where the same var is used both locally and globally or locally and then recast to something else locally (happens in loads of places actually).
also changing C style casts to C++ style and trying to get rid of _alloca (tall order btw since the special _alloca16 uses 16 bit alignment and im not quite sure how to do that with new and delete :( ).
Productivity is a state of mind.
User avatar
revelator
 
Posts: 2605
Joined: Thu Jan 24, 2008 12:04 pm
Location: inside tha debugger

Re: MHDoom finished

Postby Spiney » Sun Jun 08, 2014 11:49 am

If you're going to include sikkmod you might as well add Treb's soft shadow mapping, way better than the hacky sikkmod soft shadows :D
They also give me higher perf over shadow volumes.
Spiney
 
Posts: 63
Joined: Mon Feb 13, 2012 1:35 pm

Re: MHDoom finished

Postby revelator » Sun Jun 08, 2014 12:06 pm

Is planned sometime though since its made for BFG porting it may not be to easy :)
Productivity is a state of mind.
User avatar
revelator
 
Posts: 2605
Joined: Thu Jan 24, 2008 12:04 pm
Location: inside tha debugger

Re: MHDoom finished

Postby revelator » Sun Jun 08, 2014 7:41 pm

Productivity is a state of mind.
User avatar
revelator
 
Posts: 2605
Joined: Thu Jan 24, 2008 12:04 pm
Location: inside tha debugger

Re: MHDoom finished

Postby revelator » Mon Jun 09, 2014 1:30 am

Btw the name change was to keep in line with my username on sourceforge its still me ;)
Productivity is a state of mind.
User avatar
revelator
 
Posts: 2605
Joined: Thu Jan 24, 2008 12:04 pm
Location: inside tha debugger

PreviousNext

Return to General Discussion

Who is online

Users browsing this forum: No registered users and 2 guests