Thanks m8 ill start pinging
Ive also looked into converting the BFG engine into something suitable for vanilla like vanillas pk4 support / vanillas gui / and using vanillas texture renderer etc.
it might be doable but it will be a huge project, one man has little hope of doing this by himself unless he or she is a code guru (which im not).
It might be worth it though as that would net us a modern Doom3 engine with the nessesary tools allready built in (especially if we can port the MFC bits to a crossplatform library).
Best approach might actually be taking the BFG engine and slowly work in the parts needed for it to work with vanilla. Robert Beckebans port might be a nice starting point

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