
Many changes incomming, including moving the source base to cmake by using some of the dhewm3 work but without SDL, instead we are focussing on native OpenGL support via GLEW which i have completed on windows, but still need to get to compile right on linux, any help is welcome

SteveL on the darkmod forums allready has a working demo for softparticles and several videos showing the depthbuffer image. We made this in collaboration me doing most of the code to also support this in mods,
and Steve making the shaders + the interface for them in draw_common.cpp. Atm im working on an experimental branch removing all the cruft that is not supported anymore like most of the old render backends,
though we do intend to keep some of them for backwards compatibility. Also a lot of changes to fix compilation on newer msvc like msvc 2013 and planning on porting the engine to 64 bit.
Its a massive undertaking so all who like the game are welcome to submit patches to complete this task, the github address is and if a dev from here wants to do permanent work on it you can request developer access from me and i will set it up on github so you have full access.
Check it out
